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Getting
Started with
p5.js
Making Interactive Graphics in
JavaScript and Processing
Lauren McCarthy,
Casey Reas & Ben Fry
McCarthy, Reas & Fry
Make:
Getting Started with p5.js
Computers / Digital Media
Make: Getting Started with p5.js
With Getting Started with p5.js, you’ll:
Learn programming the fun way—by sketching with interactive computer
graphics! Getting Started with p5.js contains techniques that can be
applied to creating games, animations, and interfaces.
p5.js is a new interpretation of Processing written in JavaScript that
makes it easy to interact with HTML5 objects, including text, input, video,
webcam, and sound. Like its older sibling Processing, p5.js makes coding
accessible for artists, designers, educators, and beginners.
Written by the lead p5.js developer and the founders of Processing, this
book provides an introduction to the creative possibilities of today’s Web,
using JavaScript and HTML.
» Quickly learn programming basics, from variables to objects
» Understand the fundamentals of computer graphics
» Create interactive graphics with easy-to-follow projects
» Learn to apply data visualization techniques
» Capture and manipulate webcam audio and video feeds in the browser
Make:
makezine.com
US $19.99 CAN $22.99
ISBN: 978-1-4571-8677-6
Lauren McCarthy is an artist and a full-time faculty member at NYU
Interactive Telecommunications Program. She was a resident at Eyebeam and
the Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University.
She leads the development of p5.js.
Casey Reas is a professor at UCLA’s Department of Design Media Arts. His
software, prints, and installations have been featured in numerous exhibitions
at museums and galleries around the world. He cofounded Processing with
Ben Fry in 2001.
Ben Fry is the principal of Fathom, a Boston-based design and software
consultancy. In 2001, he cofounded Processing with Casey Reas while earning
his PhD from MIT’s Aesthetics + Computation Group, where he focused on
understanding information through data visualization by combining computer
science, statistics, and graphic design.
With p5.js, you can think of your entire Web browser
as your canvas for sketching with code!
Getting
Started with
p5.js
Making Interactive Graphics in
JavaScript and Processing
Lauren McCarthy,
Casey Reas & Ben Fry
McCarthy, Reas & Fry
Make:
Getting Started with p5.js
Computers / Digital Media
Make: Getting Started with p5.js
With Getting Started with p5.js, you’ll:
Learn programming the fun way—by sketching with interactive computer
graphics! Getting Started with p5.js contains techniques that can be
applied to creating games, animations, and interfaces.
p5.js is a new interpretation of Processing written in JavaScript that
makes it easy to interact with HTML5 objects, including text, input, video,
webcam, and sound. Like its older sibling Processing, p5.js makes coding
accessible for artists, designers, educators, and beginners.
Written by the lead p5.js developer and the founders of Processing, this
book provides an introduction to the creative possibilities of today’s Web,
using JavaScript and HTML.
» Quickly learn programming basics, from variables to objects
» Understand the fundamentals of computer graphics
» Create interactive graphics with easy-to-follow projects
» Learn to apply data visualization techniques
» Capture and manipulate webcam audio and video feeds in the browser
Make:
makezine.com
US $19.99 CAN $22.99
ISBN: 978-1-4571-8677-6
Lauren McCarthy is an artist and a full-time faculty member at NYU
Interactive Telecommunications Program. She was a resident at Eyebeam and
the Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University.
She leads the development of p5.js.
Casey Reas is a professor at UCLA’s Department of Design Media Arts. His
software, prints, and installations have been featured in numerous exhibitions
at museums and galleries around the world. He cofounded Processing with
Ben Fry in 2001.
Ben Fry is the principal of Fathom, a Boston-based design and software
consultancy. In 2001, he cofounded Processing with Casey Reas while earning
his PhD from MIT’s Aesthetics + Computation Group, where he focused on
understanding information through data visualization by combining computer
science, statistics, and graphic design.
With p5.js, you can think of your entire Web browser
as your canvas for sketching with code!
Getting
Started
with p5.js
Lauren McCarthy, Casey Reas,
and Ben Fry
978-1-457-18677-6
[LSI]
Make: Getting Started with p5.js
by Lauren McCarthy, Casey Reas, and Ben Fry
Copyright © 2016 Maker Media. All rights reserved.
Printed in the United States of America.
Published by Maker Media, Inc., 1160 Battery Street East, Suite 125, San Francisco,
CA 94111.
Maker Media books may be purchased for educational, business, or sales promo-
tional use. Online editions are also available for most titles (http://safaribookson-
line.com). For more information, contact our corporate/institutional sales depart-
ment: 800-998-9938 or corporate@oreilly.com.
Editor: Anna Kaziunas France
Production Editor: Kristen Brown
Copyeditor: Jasmine Kwityn
Proofreader: Kim Cofer
Indexer: Wendy Catalano
Interior Designer: David Futato
Cover Designer: Karen Montgomery
Illustrators: Taeyoon Choi and Rebecca
Demarest
October 2015: First Edition
Revision History for the First Edition
2015-09-25: First Release
See http://oreilly.com/catalog/errata.csp?isbn=9781457186776 for release details.
The Make logo and Maker Media logo are registered trademarks of Maker Media, Inc.
Make: Getting Started with p5.js, the cover image, and related trade dress are trade-
marks of Maker Media, Inc.
While the publisher and the authors have used good faith
eorts to ensure that the
information and instructions contained in this work are accurate, the publisher and
the authors disclaim all responsibility for errors or omissions, including without limi-
tation responsibility for damages resulting from the use of or reliance on this work.
Use of the information and instructions contained in this work is at your own risk. If
any code samples or other technology this work contains or describes is subject to
open source licenses or the intellectual property rights of others, it is your responsi-
bility to ensure that your use thereof complies with such licenses and/or rights.
Contents
Preface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
1/Hello. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
SketchingandPrototyping. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Flexibility. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Giants. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
FamilyTree. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
JoinIn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
2/Starting to Code. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Environment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
DownloadandFileSetup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
YourFirstProgram. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Example-DrawanEllipse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Example-MakeCircles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
TheConsole. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
MakingaNewProject. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
ExamplesandReference. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
3/Draw. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
TheCanvas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Example-CreateaCanvas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Example-DrawaPoint. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
BasicShapes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Example-DrawaLine. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Example-DrawBasicShapes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Example-DrawaRectangle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Example-DrawanEllipse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Example-DrawPartofanEllipse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Example-DrawwithDegrees. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Example-UseangleMode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
DrawingOrder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Example-ControlYourDrawingOrder. . . . . . . . . . . . . . . . . . . . . . . . 26
iii
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