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An updated version of the original Fundamentals of Game Design, which was itself based upon an earlier book called Andrew Rollings and Ernest Adams on Game Design.
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SECOND EDITION
Ernest Adams
FUNDAMENTALS
of Game Design

ptg7947181
FUNDAMENTALS OF GAME DESIGN, SECOND EDITION
Ernest Adams
New Riders
1249 Eighth Street
Berkeley, CA 94710
510/524-2178
Fax: 510/524-2221
Find us on the Web at www.newriders.com
To report errors, please send a note to errata@ peachpit.com
New Riders is an imprint of Peachpit, a division of Pearson Education
Copyright © 2010 by Pearson Education, Inc.
Senior Editor: Karyn Johnson
Development Editor: Robyn Thomas
Production Editor: Cory Borman
Copy Editor: Rebecca Rider
Technical Editor: Christopher Weaver
Compositor: WolfsonDesign
Proofreader: Scout Festa
Indexer: Jack Lewis
Interior Design: WolfsonDesign
Cover Design: Peachpit Press/Cory Borman
Cover Production: Mike Tanamachi
NOTICE OF RIGHTS
All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, elec-
tronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the
publisher. For information on getting permission for reprints and excerpts, contact permissions@peachpit.com.
NOTICE OF LIABILITY
The information in this book is distributed on an “As Is” basis without warranty. While every precaution has
been taken in the preparation of the book, neither the author nor Peachpit shall have any liability to any
person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by
the instructions contained in this book or by the computer software and hardware products described in it.
TRADEMARKS
Many of the designations used by manufacturers and sellers to distinguish their products are claimed as
trademarks. Where those designations appear in this book, and Peachpit was aware of a trademark claim,
the designations appear as requested by the owner of the trademark. All other product names and services
identified throughout this book are used in editorial fashion only and for the benefit of such companies
with no intention of infringement of the trademark. No such use, or the use of any trade name, is intended
to convey endorsement or other affiliation with this book.
ISBN-13: 978-0-321-64337-7
ISBN-10: 0-321-64337-2
9 8 7 6 5 4 3 2 1
Printed and bound in the United States of America

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“In this updated edition of Fundamentals of Game Design, Adams adds
much to what was already a thorough look at game design in all its
varieties. The result is a veritable feast of design lessons sure not only
to satisfy the budding designer’s appetite, but also to refine her palate.”
—Ian Bogost, Georgia Institute of Technology
“In Fundamentals of Game Design, Second Edition, Ernest Adams provides
encyclopedic coverage of process and design issues for every aspect of
game design, expressed as practical lessons that can be immediately
applied to a design in-progress. He offers the best framework I’ve seen
for thinking about the relationships between core mechanics, gameplay,
and player—one that I’ve found useful for both teaching and research.”
—Michael Mateas, University of California
at Santa Cruz, co-creator of Façade
“Ernest writes in a way that is very down to earth and approachable to
students. It is obvious that he has ‘been there and done that’ and his
real-world, unpretentious approach to the material is what makes this
text so accessible.”
—Andrew Phelps, Rochester Institute of Technology

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