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Learning Stencyl 3.x Game Development
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简介: ☆ 资源说明:☆ [Packt Publishing] Stencyl 3.x 游戏开发初学者指南 (英文版) [Packt Publishing] Learning Stencyl 3.x Game Development Beginner's Guide (E-Book) ☆ 出版信息:☆ [作者信息] lnnes Borkwood [出版机构] Packt Publishing [出版日期] 2013年05月24日 [图书页数] 336页 [图书语言] 英语
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Learning Stencyl 3.x Game Development Beginner's Guide
Copyright © 2013 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmied in any form or by any means, without the prior wrien permission of the
publisher, except in the case of brief quotaons embedded in crical arcles or reviews.
Every eort has been made in the preparaon of this book to ensure the accuracy of the
informaon presented. However, the informaon contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly
or indirectly by this book.
Packt Publishing has endeavored to provide trademark informaon about all of the
companies and products menoned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this informaon.
First published: May 2013
Producon Reference: 1170513
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-596-1
www.packtpub.com
Cover Image by Vicki Wenderlich (www.vickiwenderlich.com) and
lnnes Borkwood (innes@borkwood.com)
www.it-ebooks.info
Credits
Author
Innes Borkwood
Reviewers
Joe Dolivo
Jean-Marc "jihem" QUÉRÉ
James Vanderhyde
Acquision Editor
Karkey Pandey
Lead Technical Editor
Ankita Shashi
Technical Editors
Sharvari Baet
Sayali Mirajkar
Akshata Pal
Dheera Paul
Project Coordinator
Anugya Khurana
Proofreader
Lauren Tobon
Indexer
Rekha Nair
Graphics
Ronak Dhruv
Abhinash Sahu
Producon Coordinator
Nitesh Thakur
Cover Work
Nitesh Thakur
www.it-ebooks.info
Foreword
My journey began nearly 10 years ago creang a map editor for a Mario clone. I had
just learned how to program, and like many, I wanted to make games with my newfound
knowledge. Even before I learned how to program, I fostered an obsession over eding
maps for games on TI graphing calculators, even going as far as drawing such maps out on
graph paper as a way of sharing them with friends. Times have surely changed since then!
Over the years, I bounced from one project to another, each with increasingly ambious
scope. The Mario clone begat a general plaormer engine, which in turn gave way to a
completely general game engine. None of these experiments saw the light of day, but
they set the stage for what eventually became Stencyl.
Stencyl was conceived during a me that, despite being a few years back, seems
anachronisc. Facebook was closed to the public, YouTube was a novelty, and the
iPhone had yet to be invented. Within the gaming world, creang a YouTube for
games was considered the holy grail, and no fewer than a dozen companies sought
this vision by democrazing game creaon in various ways.
A few years later, Stencyl opened its doors to an eagerly awaing public. Educators in
parcular loved the combinaon of a familiar brick-snapping interface with the incenves
of building a real game. It was during this me that I met Innes and learned that he wanted
to use Stencyl to teach programming and game design to young students. As we grew further
acquainted with each other, he proposed this book.
Learning Stencyl 3.x Game Development: Beginner's Guide is a top to boom trease on how
to build a game using Stencyl, from humble beginnings to the last 10% spent polishing and
taking a game to market. Creang a game is portrayed not as a sprint, but as a journey upon
which you'll build not just a working knowledge of Stencyl, but acquire a general toolbox of
techniques and wisdom that will serve you well throughout your game-creang career.
www.it-ebooks.info
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