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"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result.
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G
AME
G
RAPHICS
P
ROGRAMMING
A
LLEN
S
HERROD
Australia, Brazil, Japan, Korea, Mexico, Singapore, Spain, United Kingdom, United States
Charles River Media
A part of Course Technology, Cengage Learning
© 2008 Course Technology, a part of Cengage Learning.
ALL RIGHTS RESERVED. No part of this work covered by the copyright
herein may be reproduced, transmitted, stored, or used in any form or by
any means graphic, electronic, or mechanical, including but not limited to
photocopying, recording, scanning, digitizing, taping, Web distribution,
information networks, or information storage and retrieval systems, except
as permitted under Section 107 or 108 of the 1976 United States Copyright
Act, without the prior written permission of the publisher.
Library of Congress Control Number: 2007935957
ISBN-13: 978-1-58450-516-7
ISBN-10: 1-58450-516-8
Course Technology
25 Thomson Place
Boston, MA 02210
USA
Cengage Learning is a leading provider of customized learning solutions with
office locations around the globe, including Singapore, the United Kingdom,
Australia, Mexico, Brazil, and Japan. Locate your local office at: international.
cengage.com/region
Cengage Learning products are represented in Canada by Nelson Education, Ltd.
For your lifelong learning solutions, visit courseptr.com
Visit our corporate website at cengage.com
Game Graphics Programming
Allen Sherrod
Publisher and General Manager,
Course Technology PTR:
Stacy L. Hiquet
Associate Director of Marketing:
Sarah Panella
Manager of Editorial Services:
Heather Talbot
Marketing Manager: Jordan Casey
Senior Acquisitions Editor: Emi Smith
Project Editor: Kate Shoup
Technical Reviewer: Michael Duggan
CRM Editorial Services Coordinator:
Jen Blaney
Copy Editor: Ruth Saavedra
Interior Layout: Jill Flores
Cover Designer: Mike Tanamachi
CD-ROM Producer: Brandon Penticuff
Indexer: Valerie Haynes Perry
Proofreader: Michael Beady
Printed in the United States of America
1 2 3 4 5 6 7 11 10 09 08
For product information and technology assistance, contact us at
Cengage Learning Customer & Sales Support, 1-800-354-9706
For permission to use material from this text or product,
submit all requests online at cengage.com/permissions
Further permissions questions can be emailed to
permissionrequest@cengage.com
All trademarks are the property of their respective owners.
eISBN-10: 1-58450-615-6
D
EDICATION
This book is dedicated to my friends and family, who have always believed
in me and wished me well. This is also dedicated to you, the reader, for
honoring me by showing your support.
A
CKNOWLEDGMENTS
I would like to thank my friends and family for supporting me in my ef-
forts to get into the field of game development and to make something
out of my life that I can enjoy and be proud of. The path I’ve taken has
not been an easy one, but it is one that I believe in and one that I will
succeed in.
I would like to give thanks to Jenifer Niles, who was the first to give
me a chance after receiving the proposal for my first book, Ultimate Game
Programming with DirectX and for also being the first one to bring up and
initiate the opportunity for me to write this book on game graphics. I also
want to give many thanks to Heather Hurley, Emi Smith, Jennifer
Blaney, Lance Morganelli, Kate Shoup, and the rest of the men and
women of Charles River Media/Course Technology PTR/Cengage Learn-
ing for working so hard to make all of this possible.
Also, I would like to thank you, the reader, for purchasing this book.
I hope you have as much fun reading it as I had writing it.
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