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Building a 2D Game
Physics Engine
Using HTML5 and JavaScript
—
Michael Tanaya
Huaming Chen
Jebediah Pavleas
Kelvin Sung
Building a 2D Game
Physics Engine
Using HTML5 and JavaScript
Michael Tanaya
Huaming Chen
Jebediah Pavleas
Kelvin Sung
Building a 2D Game Physics Engine: Using HTML5 and JavaScript
Michael Tanaya Huaming Chen
Bothell, Washington, USA Bothell, Washington, USA
Jebediah Pavleas Kelvin Sung
Kenmore, Washington, USA Woodinville, Washington, USA
ISBN-13 (pbk): 978-1-4842-2582-0 ISBN-13 (electronic): 978-1-4842-2583-7
DOI 10.1007/978-1-4842-2583-7
Library of Congress Control Number: 2017930129
Copyright © 2017 by Michael Tanaya, Huaming Chen, Jebediah Pavleas and Kelvin Sung
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part
of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations,
recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission
or information storage and retrieval, electronic adaptation, computer software, or by similar or
dissimilar methodology now known or hereafter developed.
Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol
with every occurrence of a trademarked name, logo, or image, we use the names, logos, and images only
in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of
the trademark.
The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are
not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject
to proprietary rights.
While the advice and information in this book are believed to be true and accurate at the date of publication,
neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or
omissions that may be made. The publisher makes no warranty, express or implied, with respect to the
material contained herein.
Cover image designed by Freepik
Managing Director: Welmoed Spahr
Lead Editor: Steve Anglin
Development Editor: Matthew Moodie
Technical Reviewer: Jason Sturges
Coordinating Editor: Mark Powers
Copy Editor: Larissa Shmailo
Compositor: SPi Global
Indexer: SPi Global
Artist: SPi Global
Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring
Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail
orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC
and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc).
SSBM Finance Inc is a Delaware corporation.
For information on translations, please e-mail rights@apress.com, or visit http://www.apress.com/us/
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and licenses are also available for most titles. For more information, reference our Print and eBook Bulk
Sales web page at http://www.apress.com/us/services/bulk-sales.
Any source code or other supplementary material referenced by the author in this book is available
to readers for download via the book's product page, located at www.apress.com/9781484225820.
For more detailed information, please visit http://www.apress.com/us/services/source-code.
Printed on acid-free paper
To my love, Josephine Janice, for her companionship through many long
nights of writing, and my parents, Hendi and Ros,
for their support, advice, and love.
—Michael Tanaya
To my parents, Chen Yaoqing and Tang Hua,
for their encouragements and love.
—Huaming Chen
To my Mother, Diana, for the love and support she has given me
throughout my life.
—Jebediah Pavleas
To my wife, Clover, and our girls, Jean and Ruth, for completing my life.
—Kelvin Sung
v
Contents at a Glance
About the Authors ����������������������������������������������������������������������������� xi
About the Technical Reviewer �������������������������������������������������������� xiii
Acknowledgements ������������������������������������������������������������������������� xv
Introduction ����������������������������������������������������������������������������������� xvii
■ Chapter 1: Introduction to 2D Game Physics
Engine Development ����������������������������������������������������������������������� 1
■Chapter 2: Implementing the 2D Physics Engine Core ����������������� 15
■Chapter 3: Incorporating Collision Detection�������������������������������� 37
■ Chapter 4: Completing the Physics Engine and
Rigid Shape Component ��������������������������������������������������������������� 71
■Chapter 5: Summarizing the Physics Engine ����������������������������� 105
Index ���������������������������������������������������������������������������������������������� 113
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