HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5. Topics include: Dealing with backwards compatibility Generating level data Making iOS and Android web apps Taking your game offline Using Web Workers Persistent Game Data Drawing with Canvas Capturing player input Creating 3D graphics with WebGL Textures and lighting Sound with HTML5 Audio And more… Table of Contents Part I: Getting Started with HTML5 Games Chapter 1: Gaming on the Web Chapter 2: Taking the First Steps Chapter 3: Going Mobile Part II: Creating the Basic Game Chapter 4: Building the Game Chapter 5: Delegating Tasks to Web Workers Chapter 6: Creating Graphics with Canvas Chapter 7: Creating the Game Display Chapter 8: Interacting with the Game Chapter 9: Animating Game Graphics Part III: Adding 3D and Sound Chapter 10: Creating Audio for Games Chapter 11: Creating 3D Graphics with WebGL Part IV: Local Storage and Multiplayer Games Chapter 12: Local Storage and Caching Chapter 13: Going Online with WebSockets
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