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Game Hacking Developing Autonomous Bots for Online Games 无水印pdf
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You don’t need to be a wizard to transform a
game you like into a game you love. Imagine
if you could give your favorite PC game a more
informative heads-up display or instantly col-
lect all that loot from your latest epic battle.
Bring your knowledge of Windows-based
development and memory management,
and Game Hacking will teach you what you
need to become a true game hacker. Learn
the basics, like reverse engineering, assembly
code analysis, programmatic memory manip-
ulation, and code injection, and hone your
new skills with hands-on example code and
practice binaries.
Level up as you learn how to:
💎
Scan and modify memory with Cheat
Engine
💎
Explore program structure and execution
flow with OllyDbg
💎
Log processes and pinpoint useful data files
with Process Monitor
💎
Manipulate control flow through NOPing,
hooking, and more
💎
Locate and dissect common game memory
structures
You’ll even discover the secrets behind common
game bots, including:
💎
Extrasensory perception hacks, such as
wallhacks and heads-up displays
💎
Responsive hacks, such as autohealers and
combo bots
💎
Bots with artificial intelligence, such as
cave walkers and automatic looters
Game hacking might seem like black magic,
but it doesn’t have to be. Once you understand
how bots are made, you’ll be better positioned
to defend against them in your own games.
Journey through the inner workings of PC
games with Game Hacking, and leave with a
deeper understanding of both game design
and computer security.
About the Author
Nick Cano wrote his first scripts for open source
game servers when he was 12 and has been
a part of the game-hacking community ever
since. He has years of experience in detecting
and defending against malware, and advises
developers and designers on best practices
to protect their games against bots. Nick has
spoken about his research and tools at many
conferences.
Get Inside the Game
$44.95 ($51.95 CDN) Shelve In: COMPUTERS/SECURITY
THE FINEST IN GEEK ENTERTAINMENT™
www.nostarch.com
Cano
Game Hacking
Developing Autonomous Bots
for Online Games
Developing Autonomous Bots for Online Games
Nick Cano
Foreword by Dr. Jared DeMott
WARNING! This book does not condone piracy, violating the DMCA, infringing copyright, or breaking in-game Terms of
Service. Game hackers have been banned from games for life, sued for millions of dollars, and even jailed for their work.
Game Hacking
GAME HACKING
GAME
HACKING
Developing Autonomous
Bots for Online Games
by Nick Cano
San Francisco
GAME HACKING. Copyright © 2016 by Nick Cano.
All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by any information storage or retrieval
system, without the prior written permission of the copyright owner and the publisher.
Printed in USA
First printing
20 19 18 17 16 1 2 3 4 5 6 7 8 9
ISBN-10: 1-59327-669-9
ISBN-13: 978-1-59327-669-0
Publisher: William Pollock
Production Editor: Laurel Chun
Cover Illustration: Ryan Milner
Interior Design: Octopod Studios
Developmental Editor: Jennifer Griffith-Delgado
Technical Reviewer: Stephen Lawler
Copyeditor: Rachel Monaghan
Compositor: Laurel Chun
Proofreader: Paula L. Fleming
Indexer: BIM Creatives, LLC
For information on distribution, translations, or bulk sales, please contact No Starch Press, Inc. directly:
No Starch Press, Inc.
245 8th Street, San Francisco, CA 94103
phone: 415.863.9900; info@nostarch.com
www.nostarch.com
Library of Congress Cataloging-in-Publication Data
Cano, Nick, author.
Game hacking : developing autonomous bots for online games / by Nick Cano.
pages cm
Includes index.
Summary: "A hands-on guide to hacking computer games. Shows programmers how to dissect computer
games and create bots to alter their gaming environment. Covers the basics of game hacking,
including reverse engineering, assembly code analysis, programmatic memory manipulation, persistent
hacks, responsive hacks, and code injection."-- Provided by publisher.
ISBN 978-1-59327-669-0 -- ISBN 1-59327-669-9
1. Intelligent agents (Computer software) 2. Internet programming. 3. Internet games--
Programming. 4. Hacking. I. Title.
QA76.76.I58C36 2016
005.8--dc23
2015036294
No Starch Press and the No Starch Press logo are registered trademarks of No Starch Press, Inc. Other
product and company names mentioned herein may be the trademarks of their respective owners. Rather
than use a trademark symbol with every occurrence of a trademarked name, we are using the names only
in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the
trademark.
The information in this book is distributed on an “As Is” basis, without warranty. While every precaution
has been taken in the preparation of this work, neither the author nor No Starch Press, Inc. shall have any
liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or
indirectly by the information contained in it.
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