没有合适的资源?快使用搜索试试~ 我知道了~
首页Optical Architectures for Augmented-, Virtual-, and Mixed-Reality Headsets
资源详情
资源评论
资源推荐

Optical Architectures for
Augmented-, Virtual-, and
Mixed-Reality Headsets
Bernard C. Kress
Downloaded From: https://www.spiedigitallibrary.org/ebooks/ on 22 Apr 2020
Terms of Use: https://www.spiedigitallibrary.org/terms-of-use

Downloaded From: https://www.spiedigitallibrary.org/ebooks/ on 22 Apr 2020
Terms of Use: https://www.spiedigitallibrary.org/terms-of-use

SPIE PRESS
Bellingham, Washington USA
Optical Architectures for
Augmented-, Virtual-, and
Mixed-Reality Headsets
Bernard C. Kress
Bernard C. Kress
Downloaded From: https://www.spiedigitallibrary.org/ebooks/ on 22 Apr 2020
Terms of Use: https://www.spiedigitallibrary.org/terms-of-use

Library of Congress Cataloging-in-Publication Data
Names: Kress, Bernard C., author.
Title: Optical architectures for augmented-, virtual-, and mixed-reality headsets /
Bernard C. Kress.
Description: Bellingham, Washington : SPIE, [2020] | Includes
bibliographical references and index. | Summary: "This book is a timely
review of the various optical architectures, display technologies, and
building blocks for modern consumer, enterprise, and defense head-mounted
displays for various applications, including smart glasses, smart eyewear,
and virtual-reality, augmented-reality, and mixed-reality headsets. Special
attention is paid to the facets of the human perception system and the need
for a human-centric optical design process that allows for the most comfortable
headset that does not compromise the user’s experience. Major challenges--
from wearability and visual comfort to sensory and display immersion--must
be overcome to meet market analyst expectations, and the book reviews the
most appropriate optical technologies to address such challenges, as well as
the latest product implementations” – Provided by publisher.
Identifiers: LCCN 2019050125 (print) | LCCN 2019050126 (ebook) | ISBN
9781510634336 (paperback) | ISBN 9781510634343 (pdf)
Subjects: LCSH: Virtual reality headsets. | Optical instruments--Design and
construction. | Augmented reality--Equipment and supplies.
Classification: LCC TK7882.T47 K74 2020 (print) | LCC TK7882.T47
(ebook) | DDC 006.8--dc23
LC record available at https://lccn.loc.gov/2019050125
LC ebook record available at https://lccn.loc.gov/2019050126
Published by
SPIE
P.O. Box 10
Bellingham, Washington 98227-0010 USA
Phone: +1 360.676.3290
Email: books@spie.org
Web: http://spie.org
Copyright © 2020 Society of Photo-Optical Instrumentation Engineers (SPIE)
All rights reserved. No part of this publication may be reproduced or distributed in
any form or by any means without written permission of the publisher.
The content of this book reflects the work and thought of the author. Every effort has
been made to publish reliable and accurate information, but the publisher is not
responsible for the validity of the information or for any outcomes resulting from
reliance thereon.
Printed in the United States of America.
Last updated 13 January 2020
For updates to this book, visit http://spie.org and type “PM316” in the search field.
Cover image “eye-Irina Shi,” courtesy Shutterstock.
Downloaded From: https://www.spiedigitallibrary.org/ebooks/ on 22 Apr 2020
Terms of Use: https://www.spiedigitallibrary.org/terms-of-use

v
Contents
Preface xi
Acknowledgments xiii
Acronyms xv
1 Introduction 1
Word of Caution for the Rigorous Optical Engineer 4
2 Maturity Levels of the AR/VR/MR/Smart-Glasses Markets 5
3 The Emergence of MR as the Next Computing Platform 13
3.1 Today’s Mixed-Reality Check 15
4 Keys to the Ultimate MR Experience 19
4.1 Wearable, Vestibular, Visual, and Social Comfort 19
4.2 Display Immersion 22
4.3 Presence 23
5 Human Factors 25
5.1 The Human Visual System 25
5.1.1 Line of sight and optical axis 25
5.1.2 Lateral and longitudinal chromatic aberrations 26
5.1.3 Visual acuity 27
5.1.4 Stereo acuity and stereo disparity 29
5.1.5 Eye model 29
5.1.6 Specifics of the human-vision FOV 30
5.2 Adapting Display Hardware to the Human Visual
System 32
5.3 Perceived Angular Resolution, FOV, and
Color Uniformity 34
6 Optical Specifications Driving AR/VR Architecture
and Technology Choices 37
6.1 Display System 37
6.2 Eyebox 37
6.3 Eye Relief and Vertex Distance 40
Downloaded From: https://www.spiedigitallibrary.org/ebooks/ on 22 Apr 2020
Terms of Use: https://www.spiedigitallibrary.org/terms-of-use
剩余273页未读,继续阅读















安全验证
文档复制为VIP权益,开通VIP直接复制

评论0