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GPU Pro Advanced Rendering Techniques This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.
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GPU Pro

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GPU Pro
Advanced Rendering Techniques
Edited by Wolfgang Engel
A K Peters, Ltd.
Natick, Massachusetts

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Editorial, Sales, and Customer Service Office
A K Peters, Ltd.
5 Commonwealth Road, Suite 2C
Natick, MA 01760
www.akpeters.com
Copyright © 2010 by A K Peters, Ltd.
All rights reserved. No part of the material protected by this copyright notice may
be reproduced or utilized in any form, electronic or mechanical, including photo-
copying, recording, or by any information storage and retrieval system, without
written permission from the copyright owner.
Library of Congress Cataloging-in-Publication Data
GPU Pro : advanced rendering techniques / edited by Wolfgang Engel.
p. cm.
Includes bibliographical references and index.
ISBN 978-1-56881-472-8 (alk. paper)
1. Computer graphics. 2. Real-time data processing. I. Engel, Wolfgang F.
T385.G6885 2010
006.6–dc22
2009048241
Cover images are from Techland’s Call of Juarez: Bound in Blood,courtesyof
Pawel Rohleder and Maciej Jamrozik.
Printed in India
1211100908 10987654321

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For my wife, Katja, and my kids, Anna, Emma, and Lena.

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Contents
Acknowledgments xxi
Web Materials xxiii
IMathematics 1
Sam Martin, editor
1 GPU Color Quantization 3
Chi Sing Leung, Tze-Yui Ho, and Yi Xiao
1.1 Introduction .............................. 3
1.2 TheSelf-OrganizingMap....................... 4
1.3 ColorQuantizationwithSOM .................... 6
1.4 Implementation ............................ 7
1.5 ResultsandDiscussion ........................ 10
1.6 Conclusion............................... 12
Bibliography................................. 13
2 Visualize Your Shadow Map Techniques 15
Fan Zhang, Chong Zhao, and Adrian Egli
2.1 Introduction .............................. 15
2.2 ArticleOverview............................ 15
2.3 ScopeofAnalysis ........................... 16
2.4 AliasingRevisited........................... 17
2.5 ARepresentationofAliasingErrors................. 19
2.6 Visualization.............................. 21
vii
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