没有合适的资源?快使用搜索试试~ 我知道了~
首页OptiTrack Motive Guide
资源详情
资源评论
资源推荐

Motive
© 2013 NaturalPoint Inc. All rights reserved. P-OT-153.1307
Software Installation
Download the Motive software installer from the Motive
Download Page: www.optitrack.com/downloads/
Run the installer and follow its prompts. Activate your
software by launching Motive (once installation is finished)
and clicking on the License Tool button in the Motive splash
screen, or by using the OptiTrack License Activation Service:
www.optitrack.com/support/
Placing Cameras and Hubs
Cameras should be placed around the capture volume so
that markers in the volume will be visible by at least two
cameras at all times. Aim cameras so that their views overlap
the most in the region where most of the capture will take
place. When using tripods or camera stands, ensure that they
are placed in stable positions. Any camera movement after
calibration will require recalibrating the system. Cable strain-
relief should be used at the camera end of camera cables to
prevent potential damage to the camera.
For more information, visit:
wiki.optitrack.com/index.php?title=Prepare_Volume
Cabling and Load Balancing
USB systems: When placing cameras, keep cable length
restrictions in mind. USB cameras must be connected to
hubs with cables not to exceed 5 meters in length. The
hub must be connected directly to the computer with no
more than one 5 meter USB cable and up to two 5 meter
active USB extensions for a total of 15 meters between
the computer and the hub. Additionally, OptiHubs require
external power, and synchronization cables must be
connected in a chain between OptiHubs. When connecting
hubs to the computer, ensure the cameras are evenly
split between the computer’s USB controllers to optimize
available bandwidth. The controller each camera is associated
with can be viewed in the Device pane.
Ethernet systems: Ethernet cameras are subject to the
limitations of the PoE (Power over Ethernet)and Ethernet
communications standards, meaning that the distance
between camera and switch must be less than 100 meters.
Separate Ethernet camera network traffic from the office/
local area network. If the computer used for capture is
connected to an existing network then use a second
Ethernet port or add-on network card for connecting the
computer to the camera network. For best performance do
not connect devices other than the capture computer to the
camera network. Add-on network cards should be installed if
additional Ethernet ports are required.
Camera Calibration
Click the Layout → Calibrate menu item to access the
calibration layout. Ensure that the volume is free of unwanted
objects, and that all light interference has been physically
masked off. Click Block Visible to use software masking to
block any light sources or reflections that cannot be physically
masked. Click Start Wanding to begin wanding. When
enough samples have been collected, click on the Calculate
button to begin calibration calculations. When the Ready to
Apply button becomes enabled, click Apply Result to apply
the calibration and save it to a file.
Suit Up
Put on the motion capture suit and ensure that it is as
tight as possible. Motive derives the position of each body
segment from the markers that you will place on the suit, so
preventing the shifting of markers due to a loose-fitting suit is
essential.
Define a Skeleton
Click the Layout → Create menu item to access the
model creation layout. Have the actor you wish to define
a skeleton for enter the volume wearing a suit that is fully
and appropriately markered. You can select the marker set
you wish to use from the dropdown in the skeleton pane
and view the correct positioning if necessary. Once only the
desired actor is in view and striking a T-pose, click Create.
Record Data
Once the volume is calibrated and skeletons are defined,
click the Layout → Capture menu item to access the capture
layout. Press the red record button to begin capturing 3D
data. Once data is captured, you can trajectorize, edit, and
export your data in C3D, BVH, or FBX format for use with
most 3D animation software.
Label Data
Markers associated with Rigid Bodies and Skeletons are
labeled automatically. Unconstrained markers can also be
tracked, but need to be labeled manually. These markers
can be grouped into MarkerSets - a collection of labels.
MarkerSets are recorded with a take. Each marker is then
labeled manually after trajectorization.
8
7
6
5
41
2
3
Need help?
Call technical support at 1-888-865-5535 or e-mail us at
support@optitrack.com. For general information, please visit
www.optitrack.com.



Panda_Austin
- 粉丝: 0
- 资源: 2
上传资源 快速赚钱
我的内容管理 收起
我的资源 快来上传第一个资源
我的收益
登录查看自己的收益我的积分 登录查看自己的积分
我的C币 登录后查看C币余额
我的收藏
我的下载
下载帮助

会员权益专享
最新资源
- Xilinx SRIO详解.pptx
- Informatica PowerCenter 10.2 for Centos7.6安装配置说明.pdf
- 现代无线系统射频电路实用设计卷II 英文版.pdf
- 电子产品可靠性设计 自己讲课用的PPT,包括设计方案的可靠性选择,元器件的选择与使用,降额设计,热设计,余度设计,参数优化设计 和 失效分析等
- MPC5744P-DEV-KIT-REVE-QSG.pdf
- 通信原理课程设计报告(ASK FSK PSK Matlab仿真--数字调制技术的仿真实现及性能研究)
- ORIGIN7.0使用说明
- 在VMware Player 3.1.3下安装Redhat Linux详尽步骤
- python学生信息管理系统实现代码
- 西门子MES手册 13 OpcenterEXCR_PortalStudio1_81RB1.pdf
资源上传下载、课程学习等过程中有任何疑问或建议,欢迎提出宝贵意见哦~我们会及时处理!
点击此处反馈



安全验证
文档复制为VIP权益,开通VIP直接复制

评论0