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首页游戏引擎架构第二版 英文版
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The highly recommended first edition of Game Engine Architecture provided a
complete guide to the theory and practice of game engine software development.
Updating the content to match today’s landscape of game engine architecture, this
second edition continues to thoroughly cover the major components that make up a
typical commercial game engine.
New to the Second Edition
• Information on new topics, including the latest variant of the C++ programming
language, C++11, and the architecture of the eighth generation of gaming consoles,
the Xbox One and PlayStation 4
• New chapter on audio technology covering the fundamentals of the physics,
mathematics, and technology that go into creating an AAA game audio engine
• Updated sections on multicore programming, pipelined CPU architecture and
optimization, localization, pseudovectors and Grassman algebra, dual quaternions,
SIMD vector math, memory alignment, and anti-aliasing
• Insight into the making of Naughty Dog’s latest hit, The Last of Us
The book presents the theory underlying various subsystems that comprise a
commercial game engine as well as the data structures, algorithms, and software
interfaces that are typically used to implement them. It primarily focuses on the engine
itself, including a host of low-level foundation systems, the rendering engine, the
collision system, the physics simulation, character animation, and audio. An in-depth
discussion on the “gameplay foundation layer” delves into the game’s object model,
world editor, event system, and scripting system. The text also touches on some
aspects of gameplay programming, including player mechanics, cameras, and AI.
An awareness-building tool and a jumping-off point for further learning, Game Engine
Architecture, Second Edition gives you a solid understanding of both the theory and
common practices employed within each of the engineering disciplines covered. The
book will help you on your journey through this fascinating and multifaceted field.
Game Engine Architecture
SECOND EDITION
Computer Game Development
Game Engine
Architecture
SECOND EDITION
Jason Gregory
FOREWORD BY
Richard Lemarchand
Gregory
SECOND
EDITION
Game Engine Architecture
Game Engine
Architecture
SECOND EDITION
This page intentionally left blankThis page intentionally left blank
CRC Press is an imprint of the
Taylor & Francis Group, an informa business
Boca Raton London New York
Game Engine
Architecture
SECOND EDITION
Jason Gregory
Lead Programmer, Naughty Dog Inc.
FOREWORD BY
Richard Lemarchand
CRC Press
Taylor & Francis Group
6000 Broken Sound Parkway NW, Suite 300
Boca Raton, FL 33487-2742
© 2015 by Taylor & Francis Group, LLC
CRC Press is an imprint of Taylor & Francis Group, an Informa business
No claim to original U.S. Government works
Version Date: 20140624
International Standard Book Number-13: 978-1-4665-6006-2 (eBook - PDF)
This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but
the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to
trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained.
If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint.
Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical,
or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without
written permission from the publishers.
For permission to photocopy or use material electronically from this work, please access www.copyright.com (http://www.copyright.com/) or contact the Copyright
Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit organization that provides licenses and registration for a
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