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剑桥国际A&AS水平物理课程第二版详解
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《剑桥国际AS与A Level物理学课程教科书》第二版是来自剑桥大学出版社的一本权威教材,隶属于英国剑桥大学。该教材旨在通过传播高质量的知识,支持教育、学习和研究在全球范围内达到卓越标准。该书由David Sang、Graham Jones、Gurinder Chadha和Richard Woodside共同编著,专为准备参加剑桥国际AS和A Level物理学考试的学生设计。 这本书的内容涵盖了广泛的物理理论、实验、定律以及应用,确保学生在学术上能够系统地掌握基础和进阶的物理知识。作者们精心编排了章节,包括理论讲解、实例分析和习题解答,旨在培养学生的批判性思维和问题解决能力。此外,书中还可能包含实验指导和现代科技相关的章节,以反映物理学的最新进展。 版权信息表明,未经剑桥大学出版社书面许可,除非符合版权许可协议或根据1988年《版权、设计和专利法》第3章的规定(如在教育文集中复制短篇节选或为设定考试题目目的),否则不得非法复制本书的任何部分。对于英国的教师,如果要复制或电子存储书中的内容,必须遵循上述授权条件。 值得注意的是,书中的答案和其他章节末尾的问题是由作者提供的,旨在作为教学参考,而不是直接提供给学生作为解题答案。此外,由于版权保护,出版社无法对引用的外部网站信息进行持久性和准确性保证,因此书中的价格、时间表等信息应在出版时视为准确,但之后可能会有所变化。 总体而言,《剑桥国际AS与A Level物理学课程教科书》第二版是一本全面且严谨的教材,适合学生在学术生涯中深入理解物理学原理,并准备应对高级水平的考试。对于教师和学生来说,它不仅提供了丰富的学习资源,也体现了剑桥大学出版社在教育领域的重要角色和承诺。
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4
Cambridge International AS Level Physics
Distance and displacement,
scalar and vector
In physics, we are o en concerned with the distance
moved by an object in a particular direction. is is called
its displacement. Figure 1.8 illustrates the di erence
between distance and displacement. It shows the route
followed by walkers as they went from town A to town C.
eir winding route took them through town B, so that
they covered a total distance of 15 km. However, their
displacement was much less than this. eir nishing
position was just 10 km from where they started. To give a
complete statement of their displacement, we need to give
both distance and direction:
displacement = 10 km 30° E of N
Displacement is an example of a vector quantity. A
vector quantity has both magnitude (size) and direction.
Distance, on the other hand, is a scalar quantity. Scalar
quantities have magnitude only.
4
A trolley with a 5.0 cm long card passed through
a single light gate. The time recorded by a digital
timer was 0.40 s. What was the average speed of
the trolley in m s
−1
?
5 Figure 1.7 shows two ticker-tapes. Describe the
motion of the trolleys which produced them.
6 Four methods for determining the speed of a
moving trolley have been described. Each could
be adapted to investigate the motion of a falling
mass. Choose two methods which you think
would be suitable, and write a paragraph for each
to say how you would adapt it for this purpose.
start
a
b
Figure 1.7 Two ticker-tapes; for Question 5.
BOX 1.1: Laboratory measurements of speed (continued)
Start by inspecting the tape. This will give you a
description of the trolley’s movement. Identify the start
of the tape. Then look at the spacing of the dots:
even spacing – constant speed
increasing spacing – increasing speed.
Now you can make some measurements. Measure the
distance of every fi h dot from the start of the tape.
This will give you the trolley’s distance at intervals
of 0.1 s. Put the measurements in a table and draw a
distance–time graph.
Measuring speed using a motion sensor
The motion sensor (Figure 1.6) transmits regular pulses
of ultrasound at the trolley. It detects the reflected
waves and determines the time they took for the trip
to the trolley and back. From this, the computer can
deduce the distance to the trolley from the motion
sensor. It can generate a distance–time graph. You can
determine the speed of the trolley from this graph.
Choosing the best method
Each of these methods for finding the speed of a trolley
has its merits. In choosing a method, you might think
about the following points:
Does the method give an average value of speed
or can it be used to give the speed of the trolley at
di erent points along its journey?
How precisely does the method measure time – to the
nearest millisecond?
How simple and convenient is the method to set up in
the laboratory?
motion
sensor
trolley
computer
Figure 1.6 Using a motion sensor to investigate the motion
of a trolley.
QUESTIONS
5
Chapter 1: Kinematics – describing motion
7
Which of these gives speed, velocity, distance or
displacement? (Look back at the definitions of
these quantities.)
a
The ship sailed south-west for 200 miles.
b
I averaged 7 mph during the marathon.
c
The snail crawled at 2 mm s
−1
along the straight
edge of a bench.
d
The sales representative’s round trip was
420 km.
C
B
A
7 km
8 km
10 km
N
S
W E
Figure 1.8 If you go on a long walk, the distance you travel
will be greater than your displacement. In this example, the
walkers travel a distance of 15 km, but their displacement is
only 10 km, because this is the distance from the start to the
finish of their walk.
Speed and velocity calculations
We can write the equation for velocity in symbols:
v =
s
t
v =
Δs
Δt
e word equation for velocity is:
velocity =
change in displacement
time taken
Note that we are using Δs to mean ‘change in displace-
ment s’. e symbol Δ, Greek letter delta, means ‘change
in’. It does not represent a quantity (in the way that s does);
it is simply a convenient way of representing a change in a
quantity. Another way to write Δs would be s
2
− s
1
, but this
is more time-consuming and less clear.
e equation for velocity, v =
Δs
Δt
, can be rearranged
as follows, depending on which quantity we want to
determine:
change in displacement Δs = v × Δt
change in time Δt =
Δs
v
Note that each of these equations is balanced in
terms of units. For example, consider the equation
for displacement. e units on the right-hand side are
m s
−1
× s, which simplies to m, the correct unit for
displacement.
Note also that we can, of course, use the same
equations to nd speed and distance, that is:
v =
d
t
distance d = v × t
time t =
d
v
Speed and velocity
It is oen important to know both the speed of an
object and the direction in which it is moving. Speed
and direction are combined in another quantity, called
velocity. e velocity of an object can be thought of as
its speed in a particular direction. So, like displacement,
velocity is a vector quantity. Speed is the corresponding
scalar quantity, because it does not have a direction. So,
to give the velocity of something, we have to state the
direction in which it is moving. For example, an aircra
ies with a velocity of 300 m s
−1
due north. Since velocity is
a vector quantity, it is dened in terms of displacement:
velocity =
change in displacement
time taken
Alternatively, we can say that velocity is the rate of change
of an object’s displacement. From now on, you need to be
clear about the distinction between velocity and speed,
and between displacement and distance. Table 1.2 shows
the standard symbols and units for these quantities.
Quantity
Symbol for
quantity
Symbol for unit
distance d m
displacement s, x m
time t s
speed, velocity v m s
−1
Table 1.2 Standard symbols and units. (Take care not to
confuse italic s for displacement with s for seconds. Notice
also that v is used for both speed and velocity.)
QUESTION
6
Cambridge International AS Level Physics
Making the most of units
In Worked example 1 and Worked example 2, units have
been omitted in intermediate steps in the calculations.
However, at times it can be helpful to include units as this
can be a way of checking that you have used the correct
equation; for example, that you have not divided one
quantity by another when you should have multiplied
them. e units of an equation must be balanced, just as the
numerical values on each side of the equation must be equal.
If you take care with units, you should be able to carry
out calculations in non-SI units, such as kilometres per
hour, without having to convert to metres and seconds.
For example, how far does a spacecra travelling at
40 000 km h
−1
travel in one day? Since there are 24 hours in
one day, we have:
distance travelled = 40 000 km h
−1
× 24 h
= 960 000 km
1
A car is travelling at 15 m s
−1
. How far will it travel in
1 hour?
Step 1 It is helpful to start by writing down what you
know and what you want to know:
v
= 15 m s
−1
t = 1 h = 3600 s
d = ?
Step 2 Choose the appropriate version of the
equation and substitute in the values. Remember
to include the units:
d = v × t
= 15 × 3600
= 5.4 × 10
4
m
= 54 km
The car will travel 54 km in 1 hour.
2
The Earth orbits the Sun at a distance of
150 000 000 km. How long does it take light from
the Sun to reach the Earth?
(Speed of light in space = 3.0 × 10
8
m s
−1
.)
Step 1 Start by writing what you know. Take care
with units; it is best to work in m and s. You need to
be able to express numbers in scientific notation
(using powers of 10) and to work with these on your
calculator.
v = 3.0 × 10
8
m s
−1
d = 150 000 000 km
= 150 000 000 000 m
= 1.5 × 10
11
m
Step 2 Substitute the values in the equation for
time:
t =
d
v
=
1.5 × 10
11
3.0 × 10
8
= 500 s
Light takes 500 s (about 8.3 minutes) to travel from
the Sun to the Earth.
Hint: When using a calculator, to calculate the time t,
you press the buttons in the following sequence:
[1.5] [EXP] [11] [÷] [3] [EXP] [8]
or
[1.5] [×10
n
] [11] [÷] [3] [×10
n
] [8]
8
A submarine uses sonar to measure the depth of
water below it. Reflected sound waves are detected
0.40 s aer they are transmitted. How deep is the
water? (Speed of sound in water = 1500 m s
−1
.)
9
The Earth takes one year to orbit the Sun at a
distance of 1.5 × 10
11
m. Calculate its speed. Explain
why this is its average speed and not its velocity.
Displacement–time graphs
We can represent the changing position of a moving object
by drawing a displacement–time graph. e gradient
(slope) of the graph is equal to its velocity (Figure 1.9).
e steeper the slope, the greater the velocity. A graph
like this can also tell us if an object is moving forwards or
backwards. If the gradient is negative, the object’s velocity
is negative – it is moving backwards.
Deducing velocity from a displacement–
time graph
A toy car moves along a straight track. Its displacement at
dierent times is shown in Table 1.3. is data can be used
to draw a displacement–time graph from which we can
deduce the car’s velocity.
Displacement / m
1.0 3.0 5.0 7.0 7.0 7.0
Time / s
0.0 1.0 2.0 3.0 4.0 5.0
Table 1.3 Displacement (s) and time (t) data for a toy car.
WORKED EXAMPLES
QUESTIONS
7
Chapter 1: Kinematics – describing motion
It is useful to look at the data rst, to see the pattern
of the car’s movement. In this case, the displacement
increases steadily at rst, but aer 3.0 s it becomes
constant. In other words, initially the car is moving at a
steady velocity, but then it stops.
Now we can plot the displacement–time graph
(Figure 1.11).
We want to work out the velocity of the car over the
rst 3.0 seconds. We can do this by working out the
gradient of the graph, because:
velocity = gradient of displacement−time graph
s
t
0
0
s
t
low v
high v
0
0
s
t
0
0
s
t
0
0 T
s
t
0
0
The straight line shows that the
object’s velocity is constant.
The slope of this graph is 0.
The displacement s is not changing.
Hence the velocity v = 0.
The object is stationary.
The slope of this graph suddenly
becomes negative. The object is
moving back the way it came.
Its velocity v is negative aer time T.
This displacement–time graph is
curved. The slope is changing.
This means that the object’s
velocity is changing – this
is considered in Chapter 2.
The slope shows which object is
moving faster. The steeper
the slope, the greater the velocity.
s
t
0
0
s
t
low v
high v
0
0
s
t
0
0
s
t
0
0 T
s
t
0
0
The straight line shows that the
object’s velocity is constant.
The slope of this graph is 0.
The displacement s is not changing.
Hence the velocity v = 0.
The object is stationary.
The slope of this graph suddenly
becomes negative. The object is
moving back the way it came.
Its velocity v is negative aer time T.
This displacement–time graph is
curved. The slope is changing.
This means that the object’s
velocity is changing – this
is considered in Chapter 2.
The slope shows which object is
moving faster. The steeper
the slope, the greater the velocity.
s
t
0
0
s
t
low v
high v
0
0
s
t
0
0
s
t
0
0 T
s
t
0
0
The straight line shows that the
object’s velocity is constant.
The slope of this graph is 0.
The displacement s is not changing.
Hence the velocity v = 0.
The object is stationary.
The slope of this graph suddenly
becomes negative. The object is
moving back the way it came.
Its velocity v is negative aer time T.
This displacement–time graph is
curved. The slope is changing.
This means that the object’s
velocity is changing – this
is considered in Chapter 2.
The slope shows which object is
moving faster. The steeper
the slope, the greater the velocity.
s
t
0
0
s
t
low v
high v
0
0
s
t
0
0
s
t
0
0 T
s
t
0
0
The straight line shows that the
object’s velocity is constant.
The slope of this graph is 0.
The displacement s is not changing.
Hence the velocity v = 0.
The object is stationary.
The slope of this graph suddenly
becomes negative. The object is
moving back the way it came.
Its velocity v is negative aer time T.
This displacement–time graph is
curved. The slope is changing.
This means that the object’s
velocity is changing – this
is considered in Chapter 2.
The slope shows which object is
moving faster. The steeper
the slope, the greater the velocity.
s
t
0
0
s
t
low v
high v
0
0
s
t
0
0
s
t
0
0 T
s
t
0
0
The straight line shows that the
object’s velocity is constant.
The slope of this graph is 0.
The displacement s is not changing.
Hence the velocity v = 0.
The object is stationary.
The slope of this graph suddenly
becomes negative. The object is
moving back the way it came.
Its velocity v is negative aer time T.
This displacement–time graph is
curved. The slope is changing.
This means that the object’s
velocity is changing – this
is considered in Chapter 2.
The slope shows which object is
moving faster. The steeper
the slope, the greater the velocity.
Figure 1.9 The slope of a displacement–time (s–t) graph tells
us how fast an object is moving.
s
/
m
t
/
s
8
6
4
2
0
1 2 3 4 50
∆s
gradient = velocity
∆t
Figure 1.11 Displacement–time graph for a toy car; data as
shown in Table 1.3.
We draw a right-angled triangle as shown. To nd the
car’s velocity, we divide the change in displacement by the
change in time. ese are given by the two sides of the
triangle labelled Δs and Δt.
velocity v =
change in displacement
time taken
v =
Δs
Δt
v =
(7.0 − 1.0)
(3.0 − 0)
=
6.0
3.0
= 2.0 ms
−1
If you are used to nding the gradient of a graph, you may
be able to reduce the number of steps in this calculation.
8
Cambridge International AS Level Physics
Combining displacements
e walkers shown in Figure 1.12 are crossing dicult
ground. ey navigate from one prominent point to the
next, travelling in a series of straight lines. From the map,
they can work out the distance that they travel and their
displacement from their starting point:
distance travelled = 25 km
(Lay thread along route on map; measure thread against
map scale.)
displacement = 15 km north-east
(Join starting and nishing points with straight line;
measure line against scale.)
A map is a scale drawing. You can nd your displacement
by measuring the map. But how can you calculate your
displacement? You need to use ideas from geometry and
trigonometry. Worked examples 3 and 4 show how.
Displacement / m
0 85 170 255 340
Time / s
0 1.0 2.0 3.0 4.0
Table 1.4 Displacement (s) and time (t) data for
Question 12.
13
An old car travels due south. The distance it
travels at hourly intervals is shown in Table 1.5.
a
Draw a distance–time graph to represent the
car’s journey.
b
From the graph, deduce the car’s speed in
km h
−1
during the first three hours of the
journey.
c
What is the car’s average speed in km h
−1
during the whole journey?
Time / h Distance / km
0 0
1 23
2 46
3 69
4 84
Table 1.5 Data for Question 13.
START
FINISH
1 2 3 4 5 km
river
ridge
bridge
valley
cairn
Figure 1.12 In rough terrain, walkers head straight for a
prominent landmark.
10
The displacement–time sketch graph in Figure
1.10 represents the journey of a bus. What does
the graph tell you about the journey?
11
Sketch a displacement–time graph to show your
motion for the following event. You are walking at
a constant speed across a field aer jumping o a
gate. Suddenly you see a bull and stop. Your friend
says there’s no danger, so you walk on at a reduced
constant speed. The bull bellows, and you run back
to the gate. Explain how each section of the walk
relates to a section of your graph.
12
Table 1.4 shows the displacement of a racing car at
dierent times as it travels along a straight track
during a speed trial.
a
Determine the car’s velocity.
b Draw a displacement–time graph and use it to
find the car’s velocity.
s
t
0
0
Figure 1.10 For Question 10.
QUESTIONS
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