首页Introduction to Java Programming-10th Edition
Introduction to Java Programming-10th Edition
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Introduction to Java Programming, Comprehensive Version, 10th Edition- Y. Daniel Liang.pdf电子书
Y. Daniel Liang
Armstrong Atlantic State University
Boston Columbus Indianapolis New York San Francisco Upper Saddle River
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To Samantha, Michael, and Michelle
Credits and acknowledgments borrowed from other sources and reproduced, with permission, in this textbook
appear on the appropriate page within text.
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countries. Screen shots and icons reprinted with permission from the Microsoft Corporation. This book is not
sponsored or endorsed by or afliated with the Microsoft Corporation.
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River, New Jersey, 07458. All rights reserved. Printed in the United States of America. This publication is protected
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ISBN 10: 0-13-376131-2
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Many of you have provided feedback on earlier editions of this book, and your comments and
suggestions have greatly improved the book. This edition has been substantially enhanced in
presentation, organization, examples, exercises, and supplements. The new edition:
■ Replaces Swing with JavaFX. JavaFX is a new framework for developing Java GUI pro-
grams. JavaFX greatly simplifies GUI programming and is easier to learn than Swing.
■ Introduces exception handling, abstract classes, and interfaces before GUI programming to
enable the GUI chapters to be skipped completely if the instructor chooses not to cover GUI.
■ Covers introductions to objects and strings earlier in Chapter 4 to enable students to use
objects and strings to develop interesting programs early.
■ Includes many new interesting examples and exercises to stimulate student interests. More
than 100 additional programming exercises are provided to instructors only on the Com-
www.pearsonhighered.com/liang for a complete list of new features as well as
correlations to the previous edition.
The book is fundamentals first by introducing basic programming concepts and techniques
before designing custom classes. The fundamental concepts and techniques of selection
statements, loops, methods, and arrays are the foundation for programming. Building this
strong foundation prepares students to learn object-oriented programming and advanced Java
This book teaches programming in a problem-driven way that focuses on problem solv-
ing rather than syntax. We make introductory programming interesting by using thought-
provoking problems in a broad context. The central thread of early chapters is on problem
solving. Appropriate syntax and library are introduced to enable readers to write programs for
solving the problems. To support the teaching of programming in a problem-driven way, the
book provides a wide variety of problems at various levels of difficulty to motivate students.
To appeal to students in all majors, the problems cover many application areas, including
math, science, business, financial, gaming, animation, and multimedia.
The book seamlessly integrates programming, data structures, and algorithms into one text.
It employs a practical approach to teach data structures. We first introduce how to use various
data structures to develop efficient algorithms, and then show how to implement these data
structures. Through implementation, students gain a deep understanding on the efficiency of
data structures and on how and when to use certain data structures. Finally we design and
implement custom data structures for trees and graphs.
The book is widely used in the introductory programming, data structures, and algorithms
courses in the universities around the world. This comprehensive version covers fundamentals
of programming, object-oriented programming, GUI programming, data structures, algorithms,
concurrency, networking, database, and Web programming. It is designed to prepare students
to become proficient Java programmers. A brief version (Introduction to Java Programming,
Brief Version, Tenth Edition) is available for a first course on programming, commonly known
as CS1. The brief version contains the first 18 chapters of the comprehensive version. The first
13 chapters are appropriate for preparing the AP Computer Science exam.
The best way to teach programming is by example, and the only way to learn program-
ming is by doing. Basic concepts are explained by example and a large number of exercises
what is new?
AP Computer Science
examples and exercises
with various levels of difficulty are provided for students to practice. For our programming
courses, we assign programming exercises after each lecture.
Our goal is to produce a text that teaches problem solving and programming in a broad
context using a wide variety of interesting examples. If you have any comments on and sug-
gestions for improving the book, please email me.
Y. Daniel Liang
ACM/IEEE Curricular 2013 and ABET
The new ACM/IEEE Computer Science Curricular 2013 defines the Body of Knowledge
organized into 18 Knowledge Areas. To help instructors design the courses based on this book,
we provide sample syllabi to identify the Knowledge Areas and Knowledge Units. The sample
syllabi are for a three semester course sequence and serve as an example for institutional cus-
tomization. The sample syllabi are available to instructors at
Many of our users are from the ABET-accredited programs. A key component of the ABET
accreditation is to identify the weakness through continuous course assessment against the course
outcomes. We provide sample course outcomes for the courses and sample exams for measuring
course outcomes on the instructor Website accessible from
What’s New in This Edition?
This edition is completely revised in every detail to enhance clarity, presentation, content,
examples, and exercises. The major improvements are as follows:
■ Updated to Java 8.
■ Since Swing is replaced by JavaFX, all GUI examples and exercises are revised using
■ Lambda expressions are used to simplify coding in JavaFX and threads.
■ More than 100 additional programming exercises with solutions are provided to the
instructor on the Companion Website. These exercises are not printed in the text.
■ Math methods are introduced earlier in Chapter 4 to enable students to write code using
■ Strings are introduced earlier in Chapter 4 to enable students to use objects and strings to
develop interesting programs early.
■ The GUI chapters are moved to after abstract classes and interfaces so that these chapters
can be easily skipped if the instructor chooses not to cover GUI.
■ Chapters 4, 14, 15, and 16 are brand new chapters.
■ Chapters 28 and 29 have been substantially revised with simpler implementations for min-
imum spanning trees and shortest paths.
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