首页Learning Swift Building Apps for macOS, iOS, and Beyond(3rd) 无水印原版pdf
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Building Apps for macOS, iOS, and Beyond
Jon Manning, Paris Buttfield-Addison, Tim Nugent
by Jonathon Manning, Paris Buttfield-Addison, and Tim Nugent
Copyright © 2018 Secret Lab. All rights reserved.
Printed in the United States of America.
Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North,
Sebastopol, CA 95472.
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Editor: Rachel Roumeliotis
Production Editor: Melanie Yarbrough
Copyeditor: Rachel Head
Proofreader: Kim Cofer
Indexer: Ellen Troutman-Zaig
Interior Designer: David Futato
Cover Designer: Karen Montgomery
Illustrator: Rebecca Demarest
March 2018: Third Edition
Revision History for the Third Edition
2018-03-26: First Release
See http://oreilly.com/catalog/errata.csp?isbn=9781491987575 for release
The O’Reilly logo is a registered trademark of O’Reilly Media, Inc. Learning
Swift, the cover image, and related trade dress are trademarks of O’Reilly
While the publisher and the authors have used good faith efforts to ensure
that the information and instructions contained in this work are accurate, the
publisher and the authors disclaim all responsibility for errors or omissions,
including without limitation responsibility for damages resulting from the use
of or reliance on this work. Use of the information and instructions contained
in this work is at your own risk. If any code samples or other technology this
work contains or describes is subject to open source licenses or the
intellectual property rights of others, it is your responsibility to ensure that
your use thereof complies with such licenses and/or rights.
Welcome to Learning Swift! This book will help you put the Swift
programming language into practice by walking you through the
development of a complete application for iOS that features a wide array of
features, including camera access, working with the filesystem, face
detection, and the iOS graphics system. Along the way, we’ll also introduce
you to new and advanced topics in the Swift programming language.
Swift is a pretty amazing modern language, taking the best from other newer
languages without reinventing the wheel. Swift is easy to write, easy to read,
and hard to make big mistakes in.
Our philosophy is that the best way to learn Swift is to build apps using it! To
build apps, though, you need a great framework, and Apple has one of the
best ones for building high-quality, featureful software: Cocoa Touch. This
book could quite easily be titled Learning Cocoa Touch with Swift, or
something similar, because the frameworks are just as important as the
language itself. At the time of writing, Swift is currently at version 4, and has
a bright future ahead of it.
Resources Used in This Book
We recommend following along with the book by writing code yourself as
you progress through each chapter. If you get stuck, or just want to archive a
copy of the code, you can find what you need via our website.
Audience and Approach
This book is solely focused on Swift 4 and does not cover the use of
Objective-C. We might mention it occasionally, but we don’t expect you to
know how to use it. We first cover the basics of the Swift 4 language, and
How would you define <operating-system> in the DTD so that it is an enumerated list containing ‘windows’, ‘linux’, ‘ios’, ‘android’, ‘macos’ and ‘other’ with a default value of ‘windows’?
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