首页Unreal Engine 4 Scripting with C++ Cookbook (William Sherif, Stephen Whittle)
Unreal Engine 4
Scripting with C++
Get the best out of your games by scripting them
BIRMINGHAM - MUMBAI
Unreal Engine 4 Scripting with C++
Copyright © 2016 Packt Publishing
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First published: October 2016
Production reference: 1171016
Published by Packt Publishing Ltd.
35 Livery Street
Birmingham B3 2PB, UK.
Content Development Editor
About the Authors
William Sherif is a C++ programmer with more than eight years of experience in the
programming world, ranging from game programming to web programming. He also worked
as a university course instructor (sessional) for seven years. Additionally, he released several
apps on the iTunes store, including Strum and MARSHALL OF THE ELITE SQUADRON. In the
past, he has won acclaim for delivering course material in an easy-to-understand manner.
Stephen Whittle is a game developer and educator with nearly 10 years of development
experience, most of which has been done using Unreal Engine. He is a community contributor
to the engine, with features or bug xes included in almost every major version of the engine
since its public release.
I'd like to thank God; my partner, Nichelle; and my family and colleagues
for their constant support while I wrote this book. Epic Games, in particular
Mike Fricker and Alex Paschall, have also provided invaluable assistance.
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