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Unreal Engine 4
Scripting with C++
Cookbook
Get the best out of your games by scripting them
using UE4
William Sherif
Stephen Whittle
BIRMINGHAM - MUMBAI

Unreal Engine 4 Scripting with C++
Cookbook
Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmitted in any form or by any means, without the prior written permission of the
publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies
and products mentioned in this book by the appropriate use of capitals. However, Packt
Publishing cannot guarantee the accuracy of this information.
First published: October 2016
Production reference: 1171016
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78588-554-9
www.packtpub.com

Credits
Authors
William Sherif
Stephen Whittle
Reviewer
John Doran
Commissioning Editor
Amarabha Banerjee
Acquisition Editor
Smeet Thakkar
Content Development Editor
Prashanth G
Technical Editor
Sunith Shetty
Copy Editor
Sonia Mathur
Project Coordinator
Ulhas Kambali
Proofreader
Sas Editing
Indexer
Hemangini Bari
Graphics
Jason Monteiro
Abhinash Sahu
Production Coordinator
Melwyn Dsa
Cover Work
Melwyn Dsa

About the Authors
William Sherif is a C++ programmer with more than eight years of experience in the
programming world, ranging from game programming to web programming. He also worked
as a university course instructor (sessional) for seven years. Additionally, he released several
apps on the iTunes store, including Strum and MARSHALL OF THE ELITE SQUADRON. In the
past, he has won acclaim for delivering course material in an easy-to-understand manner.
Stephen Whittle is a game developer and educator with nearly 10 years of development
experience, most of which has been done using Unreal Engine. He is a community contributor
to the engine, with features or bug xes included in almost every major version of the engine
since its public release.
I'd like to thank God; my partner, Nichelle; and my family and colleagues
for their constant support while I wrote this book. Epic Games, in particular
Mike Fricker and Alex Paschall, have also provided invaluable assistance.
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