没有合适的资源?快使用搜索试试~ 我知道了~
首页Panda3D 1.6 Game Engine 无水印pdf
资源详情
资源评论
资源推荐
Panda3D 1.6 Game Engine
Beginner's Guide
Copyright © 2011 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmied in any form or by any means, without the prior wrien permission of the
publisher, except in the case of brief quotaons embedded in crical arcles or reviews.
Every eort has been made in the preparaon of this book to ensure the accuracy of the
informaon presented. However, the informaon contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark informaon about all of the
companies and products menoned in this book by the appropriate use of capitals. However,
Packt Publishing cannot guarantee the accuracy of this informaon.
First published: February 2011
Producon Reference: 1040211
Published by Packt Publishing Ltd.
32 Lincoln Road
Olton
Birmingham, B27 6PA, UK.
ISBN 978-1-849512-72-5
www.packtpub.com
Cover Image by Charwak A (charwak86@gmail.com)
www.it-ebooks.info
Credits
Author
David Brian Mathews
Reviewers
Paulo Barbeiro Ferreira
Joni Hariyanto
Acquision Editor
Usha Iyer
Development Editor
Reshma Sundaresan
Technical Editors
Arun Nadar
Manasi Poonthoam
Indexer
Hemangini Bari
Editorial Team Leader
Mithun Sehgal
Project Team Leader
Ashwin Shey
Project Coordinators
Zainab Bagasrawala
Joel Goveya
Proofreaders
Aaron Nash
Jonathan Todd
Graphics
Nilesh R. Mohite
Producon Coordinator
Kruthika Bangera
Cover Work
Kruthika Bangera
www.it-ebooks.info
About the Author
David Brian Mathews is a graduate in Electronic Visualizaon program from the
University of Illinois at Chicago. He began programming in the h grade with QBASIC
and has been designing games of various kinds, from table-top board games to computer
games, since childhood. Prior to entering higher educaon, he served for two years in the
United States Navy as a nuclear engineer before being honorably discharged for medical
reasons, where he learned discipline, advanced mathemacs, and nuclear theory, as well
as teamwork and leadership skills. During his years in school, Mathews earned valuable
experience with professional game development methods working both by himself and
with teams. He is skilled at programming, 3D modeling and animaon, drawing, and 2D
composing.
I'd like to thank my friends and family, who have been immensely
supporve of me throughout the wring of this book. In parcular, I'd like
to thank my mother, Carol Malley, and my friends Je Fuja and William
Hebert for all their eorts and sacrices on my behalf.
www.it-ebooks.info
剩余355页未读,继续阅读
yinkaisheng-nj
- 粉丝: 763
- 资源: 6952
上传资源 快速赚钱
- 我的内容管理 收起
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
会员权益专享
最新资源
- zigbee-cluster-library-specification
- JSBSim Reference Manual
- c++校园超市商品信息管理系统课程设计说明书(含源代码) (2).pdf
- 建筑供配电系统相关课件.pptx
- 企业管理规章制度及管理模式.doc
- vb打开摄像头.doc
- 云计算-可信计算中认证协议改进方案.pdf
- [详细完整版]单片机编程4.ppt
- c语言常用算法.pdf
- c++经典程序代码大全.pdf
- 单片机数字时钟资料.doc
- 11项目管理前沿1.0.pptx
- 基于ssm的“魅力”繁峙宣传网站的设计与实现论文.doc
- 智慧交通综合解决方案.pptx
- 建筑防潮设计-PowerPointPresentati.pptx
- SPC统计过程控制程序.pptx
资源上传下载、课程学习等过程中有任何疑问或建议,欢迎提出宝贵意见哦~我们会及时处理!
点击此处反馈
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功
评论0