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API Design for C++ 无水印pdf
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API Design for C
++
API Design for C
++
Martin Reddy
AMSTERDAM • BOSTON • HEIDELBERG • LONDON
NEW YORK • OXFORD • PARIS • SAN DIEGO
SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO
Mor
g
an Kaufmann Publishers is an imprint of Elsevier
Acquiring Editor: Todd Green
Editorial Assistant: Robyn Day
Project Manager: Andre
´
Cuello
Designer: Eric DeCicco
Morgan Kaufmann is an imprint of Elsevier
30 Corporate Drive, Suite 400, Burlington, MA 01803, USA
# 2011 Elsevier, Inc. All rights reserved.
No part of this publication may be reproduced or transmitted in any form or by any means, electronic
or mechanical, including photocopying, recording, or any information storage and retrieval system,
without permission in writing from the publisher. Details on how to seek permission, further
information about the Publisher’s permissions policies and our arrangements with organizations such
as the Copyright Clearance Center and the Copyright Licensing Agency, can be found at our
website: www.elsevier.com/permissions.
This book and the individual contributions contained in it are protected under copyright by the
Publisher (other than as may be noted herein).
Notices
Knowledge and best practice in this field are constantly changing. As new research and experience broaden
our understanding, changes in research methods or professional practices may become necessary. Practitioners
and researchers must always rely on their own experience and knowledge in evaluating and using any
information or methods described herein. In using such information or methods they should be mindful of their
own safety and the safety of others, including parties for whom they have a professional responsibility.
To the fullest extent of the law, neither the Publisher nor the authors, contributors, or editors, assume any liability for
any injury and/or damage to persons or property as a matter of products liability, negligence or otherwise, or from
any use or operation of any methods, products, instructions, or ideas contained in the material herein.
Library of Congress Cataloging-in-Publication Data
Application submitted
British Library Cataloguing-in-Publication Data
A catalogue record for this book is available from the British Library.
ISBN: 978 0 12 385003 4
Printed in the United States of America
11121314 10987654321
For information on all MK publications visit our website at www.mkp.com
Foreword
I should begin by confessing that I do not consider myself a world-class API designer or software
engineer. I do, however, consider myself an expert researcher in the areas of computer graphics
and geometric modeling. It was in this line of work that I first met Martin at Pixar Animation
Studios.
As a graphics researcher I was accustomed to writing mathematically sophisticated papers. I was
also formally trained as a computer scientist at a major university and had written my share of code.
Armed with this background, when I was presented with the opportunity to lead a group of software
engineers working on a new generation of animat ion software for Pixar, I figured that it couldn’t be
any more difficult than research. After all, research is, by definition, the creation of the unknown,
whereas engineering is the implementation of well-understood subjects. I could not have been more
wrong.
I came to realize that software engineering was, without a doubt, the most difficult challenge
I had ever been presented with. After more years than I care to admit, I eventually gave up and went
back to graphics research.
I can’t tell you how much I would have benefitted from a book such as “API Design for C
++
.”
Many of the lessons we learned the hard way have been captured by Martin in this insightful,
easy-to-use book. Martin approaches the subject not from the perspective of an academic software
researcher (although he draws heavily from results and insights gained there), but from the perspec-
tive of an in-the-trenches software engineer and manager. He has experienced firsthand the importance
of good software design and has emerged as an articulate voice of what “good” means. In this book
he presents effective strategies for achieving that goal.
I particularly like that Martin is not focusing just on API design, but more broadly on software
life cycles, allowing him to cover topics such as versioning, strategies for backward compatibility,
and branching methodologies.
In short, this book should be of great value to those creating or managing software activities. It is
a comprehensive collection of best practices that have proven themselves time and time again.
Tony DeRose
Senior Scientist and Research Group Lead, Pixar Animation Studios
xv
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