Unity动画卡通着色器RealToon v5.0.8:HDRP, DXR支持

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"RealToon v5.0.8 是一个高级动画/卡通着色器,专为Unity设计,旨在让游戏、电影/动画和插图/美术中的角色和物体呈现出逼真的动画风格。它全面支持Unity的HDRP和DXR/光线追踪技术,兼容多个平台,包括桌面版(PC、Mac、Linux)、移动端(如Nintendo Switch和Xbox)以及PlayStation。" RealToon提供了一系列功能强大的特性,以实现高质量的动画和卡通渲染效果。它支持多光照系统,可以与实时阴影无缝结合,同时提供自阴影选项,允许用户调整尺寸、阈值和硬度,无需额外的纹理图。通过法线贴图,可以增加对象的细节或覆盖原有法线。此外,该着色器还支持反射效果,可以使用图像/纹理作为反射源,并可调整尺寸和位置,但不包含材质捕捉风格的反射或立方体贴图。 RealToon的一大亮点是其轮廓功能,用户可以调整轮廓的颜色和宽度,甚至添加噪点/变形,以模拟素描风格的动态轮廓。为了优化性能,轮廓功能可以选择性开启或关闭。光泽(纹理)功能允许用户使用自定义的图像/纹理作为光泽,可选择是否跟随光照位置和对象旋转。ShadowT(纹理)功能则提供了渐变或基于扁平的阴影/着色效果。 RealToon还包含了专门针对动画/卡通风格的折射效果,适合创建玻璃、冰和液体等效果。它可以减少对象的实时阴影,同时不影响其他部分的材质,确保了阴影效果的真实感。此外,它还支持Lightmap,淡化的透明度阴影以及轮廓和透明效果。RealToon支持轮廓顶点颜色,自阴影和平滑对象法线功能,进一步增强了视觉表现。 此着色器提供了多个版本以适应不同的Unity引擎和平台需求,包括适用于移动端的 Lite 版本,支持曲面细分的版本,以及针对LWRP、URP和HDRP的特定版本。值得注意的是,RealToon的HDRP版本不仅支持所有类型的光照,还支持DXR/光线追踪,如反射、全局光照和阴影。它还兼容Unity的SRP Batcher,支持HDRP的递归渲染,并集成了DOTS | Hybrid Renderer。 为了增强特效,RealToon还内置了如索贝尔轮廓等工具,为开发者提供了丰富的创意可能性。这款着色器的全面性和灵活性使其成为Unity开发者的理想选择,特别是对于那些寻求创新动画和卡通视觉效果的项目。如需获取更多详细信息,可以访问提供的链接进行下载。
2019-05-15 上传
Requires Unity 5.6.0 or higher. RealToon v5.1.2 An AAA Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon. Toon/Cel shading shader. (For Games, Film/Animations & Illustrations/Arts) - It is Fully Multi-Lighting. Features: - Smooth Object Normal: *Smooth object normal for better or clean shading. - Self Shadow: *(Adjust Size/Threshold and Hardness without using any texture) - Normal Map: *(For more details) - FReflection: *(Use images/textures as reflection.) *(Can also adjust the size and position) *(This is not a matcap style reflection or cubemap.) - Outline: *(Can change the Color and Width) *(With noise/distort outline for sketch style outline and dynamic) *(You can choose to use outline or without outline "for less drawcalls"). - Gloss (Texture) (Custom Gloss): *(Use images/textures as gloss) *(Can choose to follow light position & object rotation.) - ShadowT (Texture): *(Gradient or Flat base shadow/shade.) - RealToon Refraction: *Anime/cartoon style glass, ice, liquid, etc. - Reduce Shadow: *Reduce real-time shadow of an object - material without affecting other parts of an object. - Fade Transparency with outline and transparent affects shadow. - Vertex color support for Outline, Self Shadow & Smooth Object Normal features. - Includes RealToon (Lite Version) shaders for mobile or lite type games. - Includes RealToon (Tessellation Version) shaders. - Includes RealToon (LWRP Version) (Unity 2018 with LWRP V4.0.0 to latest) - Includes effects like sobel outline. - More... Other Features - Use Directional Light and Point & Spot light or multiple lights at the same time without problem and maintaining that anime/cartoon style shadow color & brightness. - Fully color shadow and maintain light falloff. - Fog affect Outline. - Receive GI with Flat/Smooth shade & Skylight/Environment Light. - Do baked/real-time reflection. - Can use patterned textures for manga/comics like shadow. - Use it with or without shadow. - Computer (PC,Mac & Linux), Mobile & Video Game Console (Nintendo Switch) in one shader. - You can also use this in creating Anime/Cartoon film & Illustrations/Arts in unity3d. - You can also use this in making VTuber works with or without real-time shadows. - Can now be used in 2D type games. - Includes a simple tool/script Frame By Frame Rendering for animation & illustration/art use. *Renders frames to Image Sequence or PNG Sequence file. - Includes a simple custom shadow resolution script for higher quality shadow. (For Film/Animation & Illustration/Art use) - This can also be use in VRChat/VRC. - More features to come so be sure to check my social network/media.