Java面试精华:Android OOP概念详解与面试技巧

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在Android面试中,面试官经常会询问关于Android开发的基础知识以及面向对象编程(Object-Oriented Programming,OOP)的相关概念。本文档提供了一系列常见的Android面试问题,其中包括对OOP核心概念的解释。 首先,OOP是通过类(Classes)、对象(Objects)、继承(Inheritance)、多态(Polymorphism)和封装(Encapsulation)等原则来设计程序的方法论。以下是这四个关键概念的详细阐述: 1. **抽象(Abstraction)**:抽象允许开发者使用简单的事物来表示复杂性。例如,我们使用遥控器开关电视,无需了解其内部工作原理也能正常使用。在Java中,抽象表现为对象、类和变量,它们代表更复杂的底层代码和数据结构。通过抽象,我们可以避免在多个地方重复相同的实现,提高代码的可维护性和复用性。 2. **封装(Encapsulation)**:封装是指将类的字段(数据)设置为私有状态,只通过公共方法(Public Methods)提供访问权限。这样做形成了一个保护屏障,确保数据的安全性,防止系统范围内的其他部分直接修改数据。这使得我们能够像复用代码组件或变量一样重用对象,保持代码的完整性。 3. **继承(Inheritance)**:这是Java中面向对象的一个重要特性,它允许创建新的类,这些新类可以继承现有类的属性和行为。通过继承,程序员可以在已有基础上扩展功能,减少代码冗余,实现代码的层次化和模块化设计。 4. **多态(Polymorphism)**:多态性允许不同类的对象使用相同的接口执行不同的操作。在Java中,通过方法重写(Overriding)和方法重载(Overloading),同一个方法名可以有不同的实现,根据对象的实际类型动态决定执行哪个版本,增强了代码的灵活性和可扩展性。 掌握这些OOP概念对于Android开发人员来说至关重要,因为它们是构建Android应用程序的基础,无论是设计用户界面、处理数据结构,还是创建可维护的模块化代码,都离不开这些概念的运用。面试时,准备对这些概念的深入理解和实践经验,将有助于你在Android面试中脱颖而出。

class Question: def __init__(self, stem, options, answer): self.stem = stem self.options = options self.answer = answerclass QuestionBank: def __init__(self): self.questions = [] def add_question(self, question): self.questions.append(question) def remove_question(self, question): self.questions.remove(question) def get_random_questions(self, num): return random.sample(self.questions, num)class Paper: def __init__(self, questions): self.questions = questions self.answers = {} def answer_question(self, question, answer): self.answers[question] = answer def get_score(self): score = 0 for question, answer in self.answers.items(): if answer == question.answer: score += 1 return scoreclass Grader: def __init__(self, paper): self.paper = paper def grade(self): return self.paper.get_score()# Example usagequestion1 = Question("What is the capital of France?", ["Paris", "London", "Berlin", "Madrid"], "Paris")question2 = Question("What is the largest planet in the solar system?", ["Mercury", "Venus", "Earth", "Jupiter"], "Jupiter")question3 = Question("What is the highest mountain in the world?", ["K2", "Mount Everest", "Makalu", "Cho Oyu"], "Mount Everest")question_bank = QuestionBank()question_bank.add_question(question1)question_bank.add_question(question2)question_bank.add_question(question3)paper = Paper(question_bank.get_random_questions(2))paper.answer_question(question1, "Paris")paper.answer_question(question2, "Jupiter")grader = Grader(paper)score = grader.grade()print("Your score is:", score)将这个代码转为C++的

2023-05-30 上传

The programme should have the following features: ● A menu including Open and Exit where Open starts a JFileChooser to select the file with the questions inside and Exit ends the programme. ● Once a file is loaded, the GUI should display one question and its answers at a time. ● The user should be able to select an answer and they should be informed if they were correct or not. ● The user should be made aware of the number of correctly answered and the total number of questions answered. ● The user should only be able to proceed to the next question once they answered the current one. ● Once all questions have been answered, the user should be informed of their overall score and that the game has finished. The Open menu item should now be enabled to start a new quiz. Optionally, you can add a restart menu item to redo the current quiz. Concrete sub-tasks: a) define a class called Question to hold a single question, i.e. the text, the possible answers, and the correct answer index; (0.25P) b) write a method to select a file via a JFileChooser and to read all the questions from that file into an array/list of Question objects (assume that file has the structure mentioned above); (0.25P) c) design and implement a GUI with the components mentioned above: A menu, ability to display the question and answers, ability to select an answer, show the outcome and score, and proceed to the next question. (Appropriate layout: 1P, Class extends JFrame: 0.25P, Class follows OOP principles: 0.25P, Global set-up in main method: 0.25P)1 d) write a method to display a question on the GUI you designed; (0.25P) e) implement an actionPerformed method to respond to user interactions with the GUI. Make sure to enable and disable interactive components as required, e.g. the user should not be able to skip to the next question without selecting an answer first and they should not be able to load a new quiz before finishing the current one;

2023-05-29 上传