Arcadia与Unity打造小巧恐怖游戏存档

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资源摘要信息: "if-a-tree-falls-in-the-forest" 知识点梳理: 1. 游戏开发与Unity - Unity是一个跨平台的游戏引擎,由Unity Technologies开发和维护,广泛用于创建二维和三维游戏。在2015年秋季,开发者可能使用了Unity 5.x或更早版本。 - 游戏存储库提及使用“普通的Unity代码”,意味着该恐怖游戏项目使用了Unity提供的脚本接口,可能是用C#编写的,因为Unity默认支持C#作为主要的编程语言。 2. 编程语言Clojure - Clojure是一种现代的、多范式的编程语言,运行在Java虚拟机(JVM)上,具有强大的抽象功能和并发处理能力。 - 标签中提到“Clojure”,可能表明项目在某些方面使用了Clojure语言进行开发,比如可能用于编写服务器端逻辑或者作为Unity插件的脚本语言(尽管这并不常见)。 3. 项目存储库结构 - 压缩包文件的名称“if-a-tree-falls-in-the-forest-master”表明这是一个典型的Git项目存储库名称,其中“master”分支代表了主代码分支。由于提到“样式虽然小巧”,这可能意味着存储库中只包含核心游戏资产和代码,而非一个完整的、可直接运行的游戏。 4. 游戏概念 - 标题“if-a-tree-falls-in-the-forest”(如果一棵树掉在森林里)提出了一个哲学问题,通常关联着“如果没有人听到它倒下,那么它是否真的发出了声音?”类似地,这可能指向游戏的主题,比如探讨孤独、存在主义或环境主题。 5. 游戏风格和特性 - 描述中提到游戏“尝试使用普通的Unity代码,但更加简洁”,这可能暗示游戏设计上强调简单性,而非复杂的游戏机制或大型游戏世界。这种设计理念可能追求简洁的美学和对游戏核心概念的深入探索。 6. 项目管理和版本控制 - 由于这是一个Git存储库,我们可以推断项目的开发可能遵循了版本控制的基本原则,如版本迭代、分支管理、代码合并和冲突解决等。 7. 游戏开发的未来趋势 - 即便项目当前状态是“样式虽然小巧”,但随着游戏开发的演进,可能在未来进行扩展和迭代,例如增加更多的游戏内容、改进用户界面、添加音效和背景音乐、采用更复杂的编程逻辑等。 综上所述,"if-a-tree-falls-in-the-forest"不仅仅是一个游戏项目的存储库,它还可能涉及到多种技术栈和编程范式,反映了游戏开发者对于简洁性和哲学探索的兴趣。此外,通过分析存储库的内容,我们可以对项目的开发风格、技术选型和开发理念有一个全面的了解。尽管游戏项目可能在当时未被完成或发布,但相关代码和设计概念可能为未来类似项目提供灵感和参考。

1444. Elephpotamus Time limit: 0.5 second Memory limit: 64 MB Harry Potter is taking an examination in Care for Magical Creatures. His task is to feed a dwarf elephpotamus. Harry remembers that elephpotamuses are very straightforward and imperturbable. In fact, they are so straightforward that always move along a straight line and they are so imperturbable that only move when attracted by something really tasty. In addition, if an elephpotamus stumbles into a chain of its own footprints, it falls into a stupor and refuses to go anywhere. According to Hagrid, elephpotamuses usually get back home moving along their footprints. This is why they never cross them, otherwise they may get lost. When an elephpotamus sees its footprints, it tries to remember in detail all its movements since leaving home (this is also the reason why they move along straight lines only, this way it is easier to memorize). Basing on this information, the animal calculates in which direction its burrow is situated, then turns and goes straight to it. It takes some (rather large) time for an elephpotamus to perform these calculations. And what some ignoramuses recognize as a stupor is in fact a demonstration of outstanding calculating abilities of this wonderful, though a bit slow-witted creature. Elephpotamuses' favorite dainty is elephant pumpkins, and some of such pumpkins grow on the lawn where Harry is to take his exam. At the start of the exam, Hagrid will drag the elephpotamus to one of the pumpkins. Having fed the animal with a pumpkin, Harry can direct it to any of the remaining pumpkins. In order to pass the exam, Harry must lead the elephpotamus so that it eats as many pumpkins as possible before it comes across its footprints. Input The first input line contains the number of pumpkins on the lawn N (3 ≤ N ≤ 30000). The pumpkins are numbered from 1 to N, the number one being assigned to the pumpkin to which the animal is brought at the start of the trial. In the next N lines, the coordinates of the pumpkins are given in the order corresponding to their numbers. All the coordinates are integers in the range from −1000 to 1000. It is guaranteed that there are no two pumpkins at the same location and there is no straight line passing through all the pumpkins. Output In the first line write the maximal number K of pumpkins that can be fed to the elephpotamus. In the next K lines, output the order in which the animal will eat them, giving one number in a line. The first number in this sequence must always be 1.写一段Java完成此目的

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