CSC8820 Advanced Graphics Algorithms
Spring 2018
Project #1 Report
Due date: 11:59 pm, February 19, 2018 (Monday)
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// displayed in wired frame mode
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
// with the same color as in the picture
color = vec4(0.98, 0.68, 0.25, 1.0);
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// 3D object file name
const char * objectFileName = "object.obj";
// use ASSIMP to load the OBJ file
scene = load3DFile(
(string(defaultModelFolder) +
string(getFileName(objectFileName))).c_str());
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//specify a camera
vec3 defaultCameraPosition = vec3(2.0f, 0.0f, 2.0f);