使用Python创作你的电脑游戏

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"Invent Your Own Computer Games with Python 2nd" 是一本针对初学者的Python编程入门书籍,作者是Albert Sweigart。该书基于创作共用 Attribution-Noncommercial-Share Alike 3.0 United States License 发布,允许读者自由复制、分发、展示和演绎作品,但必须署名、非商业使用,并在创作新作品时遵循相同或类似的许可条件。 本书主要面向对计算机游戏编程感兴趣的初学者,通过Python语言教授如何创建自己的游戏。Python是一种高级编程语言,因其简洁易读的语法而广受欢迎,特别适合初学者学习。书中的内容可能包括基础编程概念、数据结构、控制流、函数以及面向对象编程等基础知识,同时结合游戏开发的实际案例,帮助读者将所学应用于实践。 在书中,读者可以期待学习到以下核心知识点: 1. **Python基础**:了解Python的基本语法,如变量、数据类型(如整型、浮点型、字符串)、运算符、控制结构(如if语句、for循环、while循环)以及函数定义与调用。 2. **游戏编程基础**:学习如何在Python环境中设置游戏框架,例如使用Python的Turtle库创建简单的图形界面,或者使用Pygame库进行更复杂的游戏开发。 3. **事件驱动编程**:掌握如何处理用户输入和游戏循环,以及如何响应游戏中的各种事件,如键盘输入、鼠标点击等。 4. **数据结构与算法**:理解列表、字典等Python内置数据结构,学习如何有效地存储和操作数据,以及如何使用算法来解决游戏中的问题,如碰撞检测、路径规划等。 5. **面向对象编程**:学习如何定义类和对象,理解封装、继承和多态的概念,以及如何利用这些特性构建可重用的游戏组件。 6. **游戏逻辑与规则**:设计并实现游戏规则,如玩家得分系统、敌人行为、关卡设计等,通过编程将游戏的逻辑清晰地表达出来。 7. **调试与测试**:学习如何调试代码,找出并修复程序中的错误,以及如何编写测试用例以确保游戏功能的正确性。 8. **优化与改进**:了解性能优化技巧,以及如何根据反馈改进游戏体验,如提高游戏性能、调整难度平衡等。 通过阅读和实践这本书中的示例,读者不仅可以掌握Python编程,还能建立起游戏开发的基本技能,为今后进一步深入学习游戏开发打下坚实基础。此外,由于书籍强调动手实践,读者将有机会在实际项目中运用所学,从而加深对编程概念的理解。
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Who is this book for? ?Anyone who wants to teach themselves computer programming, even if they have no previous experience programming. ?Kids and teenagers who want to learn computer programming by programming games. Kids as young as 9 or 10 years old should be able to follow along. ?Adults and teachers who wish to teach others programming. ?Programmers who want to teach others "real" programming by example. This book is available for free under a Attribution/Share-Alike Creative Commons license. You can make as many copies of it as you like, as long as credit to the author is left in. The Python programming language software this book teaches is also freely available from www.python.org. Table of Contents Chapter 1 - "Hello World!" - Your First Program x Hello! x Downloading and Installing Python x Starting the Python Interpreter x Some Simple Math Stuff x Evaluating Expressions x Variables x Strings x Writing Programs x Hello World! x The Difference Between Statements and Expressions x "My Favorite Stuff" x Crazy Answers and Crazy Names for our Favorite Stuff x Capitalizing our Variables x Chapter 2 - Guess the Number x Source Code x Arguments x Blocks x Conditions and Booleans x if Statements x Step by Step, One More Time x Some Changes We Could Make x What Exactly is Programming? x A Web Page for Program Tracing x Chapter 3 - Jokes x How Programs Run on Computers x Source Code x Some Other Escape Characters x Quotes and Double Quotes x Chapter 4 - Dragon Realm x Source Code x def Statements x Boolean Operators x Variable Scope x Parameters x Local Variables and Global Variables with the Same Name x Where to Put Function Defintions x The Colon : x Step by Step, One More Time x Designing the Program x A Web Page for Program Tracing x Chapter 5 - Hangman x ASCII Art x Source Code x Designing the Program x Multi-line Strings x Constant Variables x Lists x Changing the Values of List Items with Index Assignment x List Concatenation x The in Operator x Removing Items from Lists with del Statements x Lists of Lists x Methods x The len() Function x The range() Function x for Loops x Strings Act Like Lists x List Slicing and Substrings x elif ("Else If") Statements x And that's it! x Dictionaries x Sets of Words for Hangman x Chapter 6 - Tic Tac Toe x Source Code x Designing the Program x Game AI x List References x Short-Circuit Evaluation x The None Value x A Web Page for Program Tracing x Chapter 7 - Bagels x Source Code x Augmented Assignment Operators x The sort() List Method x The join() String Method x String Interpolation x Chapter 8 - Sonar x Grids and Cartesian Coordinates x Negative Numbers x Changing the Signs x Absolute Values x Coordinate System of a Computer Monitor x Source Code x Designing the Program x The remove() List Method x Chapter 9 - Caesar Cipher x About Cryptography x ASCII, and Using Numbers for Letters x The chr() and ord() Functions x Source Code x The isalpha() String Method x The isupper() and islower() String Methods x Cryptanalysis x Brute Force x Chapter 10 - Reversi x How to Play Reversi x Source Code x The bool() Function x The random.shuffle() Function x Tips for Inventing Your Own Games x Chapter 11 - AI Simulation x "Computer vs. Computer" Games x Percentages x Integer Division x The round() Function x Learning New Things by Running Simulation Experiments x