"基于51单片机的贪吃蛇游戏设计报告:硬件电路与软件编程详解"
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更新于2024-03-26
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Abstract
This paper focuses on the design and implementation of a classic snake game based on the 51 microcontroller. It investigates the hardware circuit and software programming design of the game, as well as provides a brief introduction on how to use Proteus software for simulation. Through simulation software, basic functions of the game can be achieved. It is well known that the 51 series microcontroller technology is mature and powerful, making it widely used. By using the microcontroller as the control core of this design, hardware circuits can be simplified, and software programming can control the microcontroller to achieve the functions of the hardware circuit, reducing energy consumption and cost savings. The use of C language for programming is convenient and flexible, greatly accelerating software development speed and facilitating portability. This paper provides detailed introductions to various hardware characteristics, the basic functions and detailed design of the snake game, specific explanations of software design, detailed requirements for each module, flowcharts of some functional modules, and in-depth explanations of key code sections.
Keywords: Proteus software simulation; 51 microcontroller; Keil; Snake game; LED dot matrix screen.
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