深入学习C#的WPF技术指南

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"Pro WPF in C# 2010 是一本关于Windows Presentation Foundation (WPF)技术的专著,由Matthew MacDonald撰写,专注于.NET 4.0框架下的WPF应用开发。本书深入探讨了WPF的各种概念和技术,旨在帮助开发者掌握创建高效、美观的桌面应用程序的技能。" 在《Pro WPF in C# 2010》这本书中,作者详细讲解了Windows Presentation Foundation这一强大的用户界面框架。WPF是微软推出的一种用于构建Windows桌面应用程序的新技术,它整合了图形、布局、多媒体、数据绑定、样式和模板等功能,为开发者提供了丰富的功能和高度的灵活性。 书中涵盖了以下关键知识点: 1. **XAML语言**:WPF的核心是XML-based的语言XAML,用于声明式地定义UI元素和它们的属性。书中会详细介绍XAML的语法和特性,包括控件、样式、模板等的定义。 2. **控件和布局系统**:WPF提供了一系列内置控件,如按钮、文本框、列表视图等,以及灵活的布局系统,如网格、堆栈面板和 dock 面板等。书中会讲解如何使用这些控件和布局来构建用户界面。 3. **数据绑定**:WPF的数据绑定机制允许UI与业务逻辑数据直接关联,实现数据驱动的界面。书中将详细阐述数据绑定的概念、模式和实践,如依赖属性和INotifyPropertyChanged接口。 4. **资源和样式**:通过使用资源和样式,开发者可以实现UI的统一和复用。书中会介绍如何定义和应用资源,以及创建和应用样式和模板。 5. **多媒体和图形**:WPF支持集成图像、音频和视频,以及矢量图形和高级2D/3D渲染。书中将讲解如何利用这些功能创建富媒体应用。 6. **模板和控件设计**:书中会介绍如何使用数据模板和控件模板来定制控件外观,以及如何利用控制模板来改变控件的行为。 7. **命令和事件**:WPF提供了命令模式,简化了UI交互处理。书中会讲解命令的实现和事件处理机制。 8. **路由事件和附加属性**:这两个特性增强了WPF中的事件处理和组件间的通信。 9. **动画和转换**:WPF的动画和转换系统让动态效果和过渡变得简单。书中会展示如何创建和应用动画,以提升用户体验。 10. **部署和打包**:最后,书中还会涉及WPF应用程序的部署策略,包括ClickOnce和其他安装技术。 通过阅读《Pro WPF in C# 2010》,读者不仅可以深入了解WPF技术,还能掌握在.NET 4.0框架下开发高效、专业级桌面应用的实战技巧。无论是初学者还是经验丰富的开发者,都能从中受益。
2010-05-07 上传
Pro WPF in C# 2010: Windows Presentation Foundation in .NET 4 1216 pages Publisher: Apress; 3 edition (March 31, 2010) Language: English ISBN-10: 1430272058 ISBN-13: 978-1430272052 Microsoft's Windows Presentation Foundation (WPF) provides the foundation for building applications and high-quality user experiences for the Windows operating system. It blends the application user interface, documents, and media content, while exploiting the full power of your computer's operating system. Its functionality extends to the support for Tablet PCs and other forms of input device, and it provides a more modern imaging and printing pipeline, accessibility and UI automation infrastructure, data-driven UIs and visualization, and integration points for weaving the application experience into the Windows shell. This book shows you how WPF really works. It provides you with the no-nonsense, practical advice that you need in order to build high-quality WPF applications quickly and easily. After giving you a firm foundation, it goes on to explore the more advance aspects of WPF and how they relate to the others elements of the .NET 4.0 platform and associated technologies such as Silverlight. What you'll learn WPF basics: XAML, layout, control essentials, and data flow WPF applications: Navigation, commands, localization, and deployment Advanced controls: Custom controls, menus, toolbars, and trees WPF documents: Text layout, printing, and document packaging Graphics and multimedia: Drawing shapes, sound and video, animation, geometric transformations, and imaging Chapter 1: Introducing WPF describes the architecture of WPF, its DirectX plumbing, and the new device-independent measurement system that resizes user interfaces automatically. Chapter 2: XAML describes the XAML standard that you use to define user interfaces. You’ll learn why it was created and how it works, and you’ll create a basic WPF window using different coding approaches. Chapter 3: Layout delves into the layout panels that allow you to organize elements in a WPF window. You’ll consider different layout strategies, and you’ll build some common types of windows. Chapter 4: Dependency Properties describes how WPF uses dependency properties to provide support for key features such as data binding and animation. Chapter 5: Routed Events describes how WPF uses event routing to send events bubbling or tunneling through the elements in your user interface. It also describes the basic set of mouse, keyboard, and multitouch events that all WPF elements support. Chapter 6: Controls considers the controls every Windows developer is familiar with, such as buttons, text boxes, and labels–and their WPF twists. Chapter 7: The Application introduces the WPF application model. You’ll see how to create single- instance and document-based WPF applications. Chapter 8: Element Binding introduces WPF data binding. You’ll see how to bind any type of obje to your user interface. Chapter 9: Commands introduces the WPF command model, which allows you to wire multiple controls to the same logical action. Chapter 10: Resources describes how resources let you embed binary files in your assembly and reuse important objects throughout your user interface. Chapter 11: Styles and Behaviors explains the WPF style system, which lets you apply a set of common property values to an entire group of controls. Chapter 12: Shapes, Brushes, and Transforms introduces the 2-D drawing model in WPF. You’ll learn to create shapes, alter elements with transforms, and paint exotic effects with gradients, tiles and images. Chapter 13: Geometries and Drawings delves deeper into 2-D drawing. You’ll learn to create complex paths that incorporate arcs and curves and how to use complex graphics efficiently. Chapter 14: Effects and Visuals describes lower-level graphics programming. You’ll apply Photoshop-style effects with pixel shaders, build a bitmap by hand, and use WPF’s visual layer for optimized drawing. Chapter 15: Animation Basics explores WPF’s animation framework, which lets you integrate dynamic effects into your application using straightforward, declarative markup. Chapter 16: Advanced Animations explore more sophisticated animation techniques like key-fram animation, path-based animation, and frame-based animation. You’ll also consider a detailed example that shows how to create and manage dynamic animations with code. Chapter 17: Control Templates shows you how you can give any WPF control a dramatic new look (and new behavior) by plugging in a customized template. You’ll also see how templates allow you to build a skinnable application. Chapter 18: Custom Elements explores how you can extend the existing WPF controls and create your own. You’ll see several examples, including a template-based color picker, a flippable panel, custom layout container, and a decorator that performs custom drawing. Chapter 19: Data Binding shows you how to fetch information from a database, insert it into a custom data objects, and bind these objects to WPF controls. You’ll also learn how to improve the performance of huge data-bound lists with virtualization, and catch editing mistakes with validation. Chapter 20: Formatting Bound Data shows some of the tricks for turning raw data into rich data displays that incorporate pictures, controls, and selection effects. Chapter 21: Data Views explores how you use the view in a data-bound window to navigate through a list of data items, and to apply filtering, sorting, and grouping. Chapter 22: Lists, Grids, and Trees gives you a tour of WPF’s rich data controls, including the ListView, TreeView, and DataGrid. Chapter 23: Windows examines how windows work in WPF. You’ll also learn how to create irregularly shaped windows and use Vista glass effects. You’ll also make the most of Windows 7 features by customizing taskbar jump lists, thumbnails, and icon overlays. Chapter 24: Pages and Navigation describes how you can build pages in WPF and keep track of navigation history. You’ll also see how to build a browser-hosted WPF application that can be launched from a website. Chapter 25: Menus, Toolbars, and Ribbons considers command-oriented controls such as menus and toolbars. You’ll also get a taste of more modern user interface with the freely downloadable Ribbon control. Chapter 26: Sound and Video describes WPF’s media support. You’ll see how to control playback for sound and video, and how to throw in synchronized animations and live effects. Chapter 27: 3-D Drawing explores the support for drawing 3-D shapes in WPF. You’ll learn how to create, transform, and animate 3-D objects. You’ll even see how to place interactive 2-D controls on 3-D surfaces. Chapter 28: Documents introduces WPF’s rich document support. You’ll learn to use flow documents to present large amounts of text in the most readable way possible, and you’ll use fixed documents to show print-ready pages. You’ll even use the RichTextBox to provide document editing. Chapter 29: Printing demonstrates WPF’s printing model, which lets you draw text and shapes in a print document. You’ll also learn how to manage page settings and print queues. Chapter 30: Interacting with Windows Forms examines how you can combine WPF and Windows Forms content in the same application–and even in the same window. Chapter 31: Multithreading describes how to create responsive WPF applications that perform time-consuming work in the background. Chapter 32: The Add-In Model shows you how to create an extensible application that can dynamically discover and load separate components. Chapter 33: ClickOnce Deployment shows how you can deploy WPF applications using the ClickOnce setup model.