入门DirectX11游戏编程

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" Beginning DirectX11 Game Programming - 由Allen Sherrod和Wendy Jones撰写,是Course Technology PTR出版的一部分,属于Cengage Learning集团。本书旨在引导初学者进入DirectX11游戏编程的世界,覆盖了DirectX11 API的使用、图形编程基础以及游戏开发的关键概念。" 在"Beginning DirectX11 Game Programming"这本书中,作者们深入浅出地介绍了DirectX11这一强大的图形库,它是微软为Windows平台设计的用于游戏开发、多媒体应用的核心技术。DirectX11提供了一系列API,允许开发者创建高保真度的3D图形、音频效果,并处理低级硬件访问,以实现高效的游戏性能。 首先,书中的内容可能包括DirectX11的基础知识,如设置开发环境、理解DirectX架构,以及如何安装和配置必要的工具,如Visual Studio和DirectX SDK。此外,还会讲解如何创建基本的DirectX应用程序,包括初始化DirectX上下文、窗口管理和设备创建。 在图形编程方面,作者可能会详细介绍Direct3D,这是DirectX11的重要组成部分,用于处理3D图形渲染。这涵盖了顶点缓冲、索引缓冲、着色器模型(如Vertex Shader、Pixel Shader)、纹理映射、深度缓冲等概念。通过这些,读者可以学习如何构建3D场景,实现光照、阴影、反射等视觉效果。 除此之外,游戏编程的其他关键元素也会得到讨论,如输入处理(键盘、鼠标、游戏手柄等)、时间管理、动画和物理模拟。书中的例子和练习将帮助读者理解和实践这些概念,以便于实际项目开发。 在技术审查方面,Wendy Jones作为技术审阅者,她的参与确保了书中内容的准确性和实用性。此外,该书的排版和设计也经过专业团队的精心处理,使得内容更易阅读和理解。 "Beginning DirectX11 Game Programming"是一本针对初学者的教程,旨在帮助读者掌握DirectX11的基本概念和技术,逐步建立起自己的3D游戏开发能力。通过学习此书,读者可以了解到游戏开发的核心技术和流程,为进一步深入学习和开发复杂游戏打下坚实基础。

根据以下要求编写一个python程序1. Description Ship of Fools is a simple classic dice game. It is played with five standard 6-faced dice by two or more players. - The goal of the game is to gather a 6, a 5 and a 4 (ship, captain and crew) in the mentioned order. - The sum of the two remaining dice (cargo) is preferred as high as possible. The player with the highest cargo score wins the round. Example: - In the first round turn, if a player rolls 6 4 3 3 1 (note we five dice at the beginning), the player can bank the 6 (ship), but the rest needs to be re-rolled since there is no 5. - In the second round turn, if the player rolls 6 5 4 4 (four dice, since the 6 from last turn is banked), the player can bank the 5 (captain) and the 4 (crew). The player has three choices for the remaining 6 and 4. The player can bank both and score 10 points, or re-roll one or two of the dice and hope for a higher score. - In the second round turn, if the player instead rolled 4 4 3 1, all dice needs to be re-rolled since there is no 5.程序需要包含一下几个类.The division of responsibility between the different classes is as follows. - Die: Responsible for handling randomly generated integer values between 1 and 6. - DiceCup: Handles five objects (dice) of class Die. Has the ability to bank and release dice individually. Can also roll dice that are not banked. - ShipOfFoolsGame: Responsible for the game logic and has the ability to play a round of the game resulting in a score. Also has a property that tells what accumulated score results in a winning state, for example 21. - Player: Responsible for the score of the individual player. Has the ability, given a game logic, play a round of a game. The gained score is accumulated in the attribute score. - PlayRoom: Responsible for handling a number of players and a game. Every round the room lets each player play, and afterwards check if any player has reached the winning score.

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