《Learning Processing》:零基础入门Processing编程与图像处理指南

需积分: 50 0 下载量 172 浏览量 更新于2024-07-19 收藏 7.82MB PDF 举报
《Learning Processing》是一本针对初学者的Processing编程教材,它将引导读者步入图像处理、动画以及交互设计的世界。Processing是一个开源的编程环境,特别适合于创意编程和视觉艺术实践,它结合了Java语言的易用性和功能,为用户提供了快速创建2D/3D图形、互动应用和实时视觉艺术作品的能力。 该书的主要内容涵盖了多个领域,首先,Daniel Shiffman的章节着重于基础入门,为没有编程背景的人提供了一个循序渐进的学习路径,从基本概念到实践操作,让读者掌握如何使用Processing进行图形设计。书中不仅涉及图形绘制,还包括动画原理,如帧速率控制、运动路径和事件驱动编程。 在材料外观的数字建模方面,Julie Dorsey、Holly Rushmeier和François Sillion合著的部分,讨论了如何通过Processing模拟真实世界物体的光照和材质效果,这对于交互式设计和沉浸式体验至关重要。 移动3D图形部分由Kari Pulli、Tomi Aarnio等人讲解,他们展示了如何利用OpenGLES和M3G技术在移动设备上实现高性能的3D图形渲染,这对于移动开发人员来说是一大福音。 医学可视化是另一个重要的章节,由Bernhard Preim和Dirk Bartz探讨,展示了Processing如何在医疗领域中应用,如数据处理和可视化分析,提升医疗决策支持的效率。 对于计算机科学中的几何代数,Leo Dorst、Daniel Fontijne和Stephen Mann的作品则提供了一种面向对象的方法,帮助读者理解几何空间的抽象表示,这在高级图形编程和计算机图形学中具有重要意义。 此外,Processing还被用于3D建模和动画制作。如David A.D. Gould的《Complete Maya Programming Volume II》深入解析了Maya的基础与核心功能,而Mark R. Wilkins和Chris Kazmier的《MEL Scripting for Maya Animators》则专注于Maya动画脚本编写技巧。再者,Tom McReynolds和David Blythe的《Advanced Graphics Programming Using OpenGL》则展示了如何使用OpenGL进行高级图形编程,包括几何方法和数字图片分析。 最后,Reinhard Kl的《Digital Geometry: Geometric Methods for Digital Picture Analysis》深入探讨了数字几何在图像处理中的应用,是理解图像处理算法和技术的关键参考资料。 《Learning Processing》是一本全面且实用的教程,无论你是希望入门创意编程,还是提升专业技能,都能从中获得宝贵的知识和实践经验。通过这本书,读者可以探索并掌握Processing语言,为自己的创新项目打开无限可能。
2018-06-19 上传
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction 2nd Edition pdf Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve