Java设计模式实战教程:英文版精华指南

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"《Java™ Design Patterns: A Tutorial》是由James W. Cooper编著的一本面向Java程序员的设计模式指南。该书于2000年1月由Addison Wesley出版社出版,其ISBN为0-201-48539-7,共352页。本书在英语环境下详细介绍了设计模式在Java编程中的应用,旨在解决常见的编程难题,并提供优雅、可重用且易于维护的解决方案。 设计模式已经成为面向对象设计和编程的基础,它们通过标准化的方式为开发者提供了一套解决常见问题的通用策略。然而,对于许多忙碌的Java开发者来说,学习并掌握设计模式仍然是一个挑战。《Java™ Design Patterns》作为一本教程,以其温和且清晰的笔触,帮助读者理解设计模式的本质和目的。它不仅解释了23种经典设计模式(源自Gamma、Helm、Johnson和Vlissides合著的标志性著作《Design Patterns》),而且每种模式都至少通过一个完整的Java可视化程序进行展示。 作者采用实践导向的方法,使设计模式的概念更加具体,易于理解。通过阅读这本书,Java程序员能够迅速提升技能,学会如何将这些模式应用于实际项目中,从而提升代码的结构化、健壮性和可维护性。这使得《Java™ Design Patterns》成为Java开发者不可或缺的参考书籍,无论是在构建复杂系统、优化代码结构还是团队协作中,都能提供宝贵的指导。这本书是每个希望深入理解并运用设计模式到日常工作的Java开发者必备的学习资料。"
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Learn how to implement design patterns in Java: each pattern in Java Design Patterns is a complete implementation and the output is generated using Eclipse, making the code accessible to all. The examples are chosen so you will be able to absorb the core concepts easily and quickly. This book presents the topic of design patterns in Java in such a way that anyone can grasp the idea. By giving easy to follow examples, you will understand the concepts with increasing depth. The examples presented are straightforward and the topic is presented in a concise manner. Key features of the book: Each of the 23 patterns is described with straightforward Java code. There is no need to know advanced concepts of Java to use this book. Each of the concepts is connected with a real world example and a computer world example. The book uses Eclipse IDE to generate the output because it is the most popular IDE in this field. This is a practitioner's book on design patterns in Java. Design patterns are a popular topic in software development. A design pattern is a common, well-described solution to a common software problem. There is a lot of written material available on design patterns, but scattered and not in one single reference source. Also, many of these examples are unnecessarily big and complex. Table of Contents Chapter 1: Introduction Chapter 2: Observer Patterns Chapter 3: Singleton Patterns Chapter 4: Proxy Patterns Chapter 5: Decorator Patterns Chapter 6: Template Method Patterns Chapter 7: Strategy Patterns (Or, Policy Patterns) Chapter 8: Adapter Patterns Chapter 9: Command Patterns Chapter 10: Iterator Patterns Chapter 11: Facade Patterns Chapter 12: Factory Method Patterns Chapter 13: Memento Patterns Chapter 14: State Patterns Chapter 15: Builder Patterns Chapter 16: Flyweight Patterns Chapter 17: Abstract Factory Patterns Chapter 18: Mediator Patterns Chapter 19: Prototype Patterns Chapter 20: Chain of Responsibility Patterns Chapter 21: Composite Patterns Chapter 22: Bridge Patterns (Or Handle/Body Patterns) Chapter 23: Visitor Patterns Chapter 24: Interpreter Patterns