编写一个python代码,利用Gui的 tkinter库设计一个4*4的华容道游戏。 将一张图分为十六小块,每个方块上显示1小块图片,共15个方块上有图片,通过数字华容道的规则,顺序无误后拼成完整图片,图片存储在桌面。
时间: 2024-05-10 22:14:08 浏览: 16
好的,以下是实现该游戏的 Python 代码:
```python
from tkinter import *
from PIL import Image, ImageTk
import random
# 定义常量
WIDTH = 400
HEIGHT = 400
GRID_SIZE = 4
GRID_LEN = WIDTH // GRID_SIZE
IMAGE_PATH = "path/to/image.jpg"
BLANK = (GRID_SIZE-1, GRID_SIZE-1)
class Puzzle(Frame):
def __init__(self, parent):
Frame.__init__(self, parent)
# 加载图片并裁剪成小块
self.image = Image.open(IMAGE_PATH)
self.tiles = []
for i in range(GRID_SIZE):
row = []
for j in range(GRID_SIZE):
x0, y0 = j*GRID_LEN, i*GRID_LEN
x1, y1 = x0+GRID_LEN, y0+GRID_LEN
tile = self.image.crop((x0, y0, x1, y1))
row.append(tile)
self.tiles.append(row)
# 添加标签和事件处理程序
self.labels = []
for i in range(GRID_SIZE):
row = []
for j in range(GRID_SIZE):
if (i, j) == BLANK:
label = Label(self, width=GRID_LEN, height=GRID_LEN, bg="white")
else:
tile = self.tiles[i][j]
photo = ImageTk.PhotoImage(tile)
label = Label(self, image=photo)
label.image = photo
label.bind("<Button-1>", lambda event, i=i, j=j: self.move(i, j))
row.append(label)
label.grid(row=i, column=j)
self.labels.append(row)
# 添加按钮
Button(self, text="Shuffle", command=self.shuffle).grid(row=GRID_SIZE, column=0, columnspan=GRID_SIZE, pady=10)
# 初始化游戏
self.shuffle()
def shuffle(self):
# 随机打乱拼图
for i in range(100):
moves = self.get_moves()
i, j = random.choice(moves)
self.move(i, j)
def move(self, i, j):
# 移动块
moves = self.get_moves()
if (i, j) in moves:
self.tiles[i][j], self.tiles[BLANK[0]][BLANK[1]] = self.tiles[BLANK[0]][BLANK[1]], self.tiles[i][j]
self.labels[i][j], self.labels[BLANK[0]][BLANK[1]] = self.labels[BLANK[0]][BLANK[1]], self.labels[i][j]
self.labels[i][j].grid(row=BLANK[0], column=BLANK[1])
self.labels[BLANK[0]][BLANK[1]].grid(row=i, column=j)
BLANK = (i, j)
def get_moves(self):
# 获取可移动方向
moves = []
i, j = BLANK
if i > 0: moves.append((i-1, j))
if i < GRID_SIZE-1: moves.append((i+1, j))
if j > 0: moves.append((i, j-1))
if j < GRID_SIZE-1: moves.append((i, j+1))
return moves
if __name__ == "__main__":
root = Tk()
root.title("Puzzle Game")
puzzle = Puzzle(root)
puzzle.pack(fill=BOTH, padx=20, pady=20)
root.mainloop()
```
该代码使用了 tkinter 和 PIL 库,首先将图片裁剪成小块,并将每个小块分别添加到标签中。然后,使用 `shuffle` 函数随机打乱拼图,使用 `move` 函数移动块,使用 `get_moves` 函数获取可移动方向。最后,在 `main` 函数中创建游戏窗口并运行游戏。