unity代码创建一个细分数为10的球体
时间: 2023-05-17 17:04:34 浏览: 85
您可以使用以下代码在Unity中创建一个细分数为10的球体:
```csharp
using UnityEngine;
public class SphereCreator : MonoBehaviour
{
public int subdivisions = 10;
void Start()
{
GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
sphere.transform.position = Vector3.zero;
sphere.GetComponent<MeshFilter>().mesh = CreateSphere(subdivisions);
}
Mesh CreateSphere(int subdivisions)
{
Mesh mesh = new Mesh();
// Create vertices
Vector3[] vertices = new Vector3[12 * subdivisions * subdivisions];
int vertexIndex = 0;
float radius = 1f;
for (int y = 0; y < subdivisions; y++)
{
for (int x = 0; x < subdivisions * 2; x++)
{
float angleX = x * Mathf.PI / subdivisions;
float angleY = y * Mathf.PI / subdivisions;
float sinX = Mathf.Sin(angleX);
float sinY = Mathf.Sin(angleY);
float cosX = Mathf.Cos(angleX);
float cosY = Mathf.Cos(angleY);
vertices[vertexIndex++] = new Vector3(sinX * cosY, sinY, cosX * cosY) * radius;
}
}
// Create triangles
int[] triangles = new int[3 * 20 * subdivisions * subdivisions];
int triangleIndex = 0;
for (int y = 0; y < subdivisions; y++)
{
for (int x = 0; x < subdivisions * 2; x++)
{
int i = x + y * (subdivisions * 2);
int j = (x + 1) % (subdivisions * 2) + y * (subdivisions * 2);
int k = x + (y + 1) * (subdivisions * 2);
int l = (x + 1) % (subdivisions * 2) + (y + 1) * (subdivisions * 2);
if (y == 0)
{
triangles[triangleIndex++] = i;
triangles[triangleIndex++] = l;
triangles[triangleIndex++] = j;
}
else if (y == subdivisions - 1)
{
triangles[triangleIndex++] = i;
triangles[triangleIndex++] = k;
triangles[triangleIndex++] = l;
}
else
{
triangles[triangleIndex++] = i;
triangles[triangleIndex++] = l;
triangles[triangleIndex++] = j;
triangles[triangleIndex++] = j;
triangles[triangleIndex++] = l;
triangles[triangleIndex++] = k;
}
}
}
mesh.vertices = vertices;
mesh.triangles = triangles;
mesh.RecalculateNormals();
return mesh;
}
}
```
这个代码会在场景中创建一个球体,并将其细分数设置为10。