surfaceview缩放
时间: 2023-10-13 13:05:05 浏览: 163
SurfaceView放大和缩小
要在SurfaceView上实现缩放,可以考虑以下两种方法:
1. 使用Matrix进行缩放
可以在SurfaceView的回调函数`surfaceChanged()`中获取SurfaceView的宽高,然后使用Matrix进行缩放操作,将缩放后的图像绘制到SurfaceView上。
示例代码:
```java
public class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback {
private SurfaceHolder mHolder;
private Paint mPaint;
private Bitmap mBitmap;
private Matrix mMatrix;
private float mScaleFactor = 1.0f;
public MySurfaceView(Context context) {
super(context);
init();
}
public MySurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
mHolder = getHolder();
mHolder.addCallback(this);
mPaint = new Paint();
mMatrix = new Matrix();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// 开启线程绘制图像
new Thread(new Runnable() {
@Override
public void run() {
while (true) {
draw();
try {
Thread.sleep(16);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
private void draw() {
Canvas canvas = mHolder.lockCanvas(); // 获取画布
if (canvas == null) return;
// 绘制缩放后的图像
mMatrix.reset();
mMatrix.setScale(mScaleFactor, mScaleFactor);
canvas.drawBitmap(mBitmap, mMatrix, mPaint);
mHolder.unlockCanvasAndPost(canvas); // 解锁画布,提交绘制内容
}
// 设置缩放比例
public void setScale(float scale) {
mScaleFactor = scale;
}
}
```
2. 使用TextureView进行缩放
可以使用TextureView的缩放属性`setScaleX()`和`setScaleY()`来进行缩放操作,同时要开启硬件加速。
示例代码:
```java
public class MyTextureView extends TextureView implements TextureView.SurfaceTextureListener {
private SurfaceTexture mSurfaceTexture;
private Paint mPaint;
private Bitmap mBitmap;
private float mScaleFactor = 1.0f;
public MyTextureView(Context context) {
super(context);
init();
}
public MyTextureView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
setSurfaceTextureListener(this);
mPaint = new Paint();
}
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
mSurfaceTexture = surface;
mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
draw();
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
return false;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surface) {
}
private void draw() {
Canvas canvas = lockCanvas(); // 获取画布
if (canvas == null) return;
// 绘制缩放后的图像
canvas.save();
canvas.scale(mScaleFactor, mScaleFactor);
canvas.drawBitmap(mBitmap, 0, 0, mPaint);
canvas.restore();
unlockCanvasAndPost(canvas); // 解锁画布,提交绘制内容
}
// 设置缩放比例
public void setScale(float scale) {
mScaleFactor = scale;
setScaleX(scale);
setScaleY(scale);
}
}
```
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