怎么在微信小程序里创建一个canvas图片,再通过触控移动它
时间: 2024-05-01 15:16:21 浏览: 128
微信小程序实现 用canvas 生成图片 并保存
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在微信小程序里创建一个canvas图片,可以按照以下步骤:
1. 在wxml文件中创建一个canvas标签,设置宽高和id属性:
```
<canvas id="myCanvas" style="width: 100%; height: 100%;"></canvas>
```
2. 在js文件中获取canvas元素和绘图上下文:
```
let canvas = wx.createCanvasContext('myCanvas');
```
3. 使用绘图上下文的API进行绘制:
```
canvas.setFillStyle('red');
canvas.fillRect(0, 0, 100, 100);
canvas.draw();
```
这样就可以在canvas中绘制一个红色的矩形。
如果想通过触控移动canvas图片,可以按照以下步骤:
1. 在canvas上监听touchstart、touchmove、touchend事件:
```
canvas.addEventListener('touchstart', onTouchStart);
canvas.addEventListener('touchmove', onTouchMove);
canvas.addEventListener('touchend', onTouchEnd);
```
2. 在事件回调函数中获取触摸点坐标,计算出canvas移动的距离:
```
let startX, startY;
function onTouchStart(e) {
startX = e.touches[0].clientX;
startY = e.touches[0].clientY;
}
function onTouchMove(e) {
let moveX = e.touches[0].clientX - startX;
let moveY = e.touches[0].clientY - startY;
startX = e.touches[0].clientX;
startY = e.touches[0].clientY;
canvas.translate(moveX, moveY);
canvas.draw();
}
function onTouchEnd(e) {
// do something
}
```
3. 使用canvas的translate方法移动canvas的坐标系,再调用draw方法重新绘制canvas即可。
完整代码:
```
// wxml
<canvas id="myCanvas" style="width: 100%; height: 100%;"></canvas>
// js
let canvas = wx.createCanvasContext('myCanvas');
canvas.setFillStyle('red');
canvas.fillRect(0, 0, 100, 100);
canvas.draw();
let startX, startY;
canvas.addEventListener('touchstart', onTouchStart);
canvas.addEventListener('touchmove', onTouchMove);
canvas.addEventListener('touchend', onTouchEnd);
function onTouchStart(e) {
startX = e.touches[0].clientX;
startY = e.touches[0].clientY;
}
function onTouchMove(e) {
let moveX = e.touches[0].clientX - startX;
let moveY = e.touches[0].clientY - startY;
startX = e.touches[0].clientX;
startY = e.touches[0].clientY;
canvas.translate(moveX, moveY);
canvas.draw();
}
function onTouchEnd(e) {
// do something
}
```
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