opengl 用中点分割算法裁剪直线 代码
时间: 2023-06-16 18:04:10 浏览: 116
中点分割算法是一种经典的线段裁剪算法,可以用于 OpenGL 中对直线的裁剪。下面是使用中点分割算法裁剪直线的代码:
```c++
void clipLine(int x0, int y0, int x1, int y1, int xMin, int yMin, int xMax, int yMax) {
// calculate the region codes of the two endpoints
int code0 = calculateRegionCode(x0, y0, xMin, yMin, xMax, yMax);
int code1 = calculateRegionCode(x1, y1, xMin, yMin, xMax, yMax);
// loop until the line is completely inside the viewport
while (true) {
// if both endpoints are inside the viewport, we're done
if (code0 == INSIDE && code1 == INSIDE) {
drawLine(x0, y0, x1, y1);
break;
}
// if both endpoints are outside the same edge, the line is completely outside
if ((code0 & code1) != 0) {
break;
}
// determine which endpoint is outside and clip it against the viewport
int x, y, code;
if (code0 != INSIDE) {
code = code0;
} else {
code = code1;
}
if ((code & LEFT) != 0) {
// clip against the left edge
x = xMin;
y = y0 + (y1 - y0) * (xMin - x0) / (x1 - x0);
} else if ((code & RIGHT) != 0) {
// clip against the right edge
x = xMax;
y = y0 + (y1 - y0) * (xMax - x0) / (x1 - x0);
} else if ((code & BOTTOM) != 0) {
// clip against the bottom edge
x = x0 + (x1 - x0) * (yMin - y0) / (y1 - y0);
y = yMin;
} else if ((code & TOP) != 0) {
// clip against the top edge
x = x0 + (x1 - x0) * (yMax - y0) / (y1 - y0);
y = yMax;
}
if (code == code0) {
x0 = x;
y0 = y;
code0 = calculateRegionCode(x0, y0, xMin, yMin, xMax, yMax);
} else {
x1 = x;
y1 = y;
code1 = calculateRegionCode(x1, y1, xMin, yMin, xMax, yMax);
}
}
}
int calculateRegionCode(int x, int y, int xMin, int yMin, int xMax, int yMax) {
int code = INSIDE;
if (x < xMin) {
code |= LEFT;
} else if (x > xMax) {
code |= RIGHT;
}
if (y < yMin) {
code |= BOTTOM;
} else if (y > yMax) {
code |= TOP;
}
return code;
}
```
其中,`calculateRegionCode` 函数用于计算一个点在视口中的位置,返回一个 4 位二进制数,表示点在视口的哪个边界的哪一侧。`clipLine` 函数则根据两个端点的位置关系,通过循环和裁剪操作,将直线裁剪成在视口内的部分,并调用 `drawLine` 函数绘制。
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