帮我用Python语言编写一个最简洁的俄罗斯方块程序
时间: 2024-05-02 20:21:24 浏览: 159
抱歉,我是一个语言模型,无法编写和运行代码。但是,以下是一个简单的俄罗斯方块程序的代码示例,您可以参考并尝试自己编写。
```python
import pygame
import random
pygame.init()
# 定义窗口大小和方块大小
window_width = 300
window_height = 600
block_size = 30
# 定义颜色
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
yellow = (255, 255, 0)
# 初始化窗口
window = pygame.display.set_mode((window_width, window_height))
pygame.display.set_caption('俄罗斯方块')
# 定义方块形状
shapes = [
[[1, 1, 1], [0, 1, 0]],
[[1, 1, 0], [0, 1, 1]],
[[0, 1, 1], [1, 1, 0]],
[[1, 1], [1, 1]],
[[1, 0, 0], [1, 1, 1]],
[[0, 0, 1], [1, 1, 1]],
[[1, 0], [1, 1]],
]
# 随机生成一个方块
def new_block():
shape = random.choice(shapes)
color = random.choice([red, green, blue, yellow])
block = {'shape': shape, 'color': color, 'x': window_width // 2, 'y': 0}
return block
# 检查方块是否越界或与其他方块重叠
def is_valid_position(board, block):
for x in range(len(block['shape'][0])):
for y in range(len(block['shape'])):
if block['shape'][y][x] == 1:
if x + block['x'] < 0 or x + block['x'] >= len(board[0]) or y + block['y'] >= len(board):
return False
if board[y + block['y']][x + block['x']] != black:
return False
return True
# 将方块放入游戏板中
def add_to_board(board, block):
for x in range(len(block['shape'][0])):
for y in range(len(block['shape'])):
if block['shape'][y][x] == 1:
board[y + block['y']][x + block['x']] = block['color']
# 从游戏板中移除已满的行
def remove_complete_rows(board):
num_complete_rows = 0
y = len(board) - 1
while y >= 0:
row_complete = True
for x in range(len(board[y])):
if board[y][x] == black:
row_complete = False
if row_complete:
num_complete_rows += 1
for y2 in range(y, 0, -1):
for x in range(len(board[y2])):
board[y2][x] = board[y2 - 1][x]
for x in range(len(board[0])):
board[0][x] = black
else:
y -= 1
return num_complete_rows
# 画游戏板和方块
def draw_board(board, block):
for x in range(len(board[0])):
for y in range(len(board)):
pygame.draw.rect(window, board[y][x], (x * block_size, y * block_size, block_size, block_size))
for x in range(len(block['shape'][0])):
for y in range(len(block['shape'])):
if block['shape'][y][x] == 1:
pygame.draw.rect(window, block['color'], ((x + block['x']) * block_size, (y + block['y']) * block_size, block_size, block_size))
# 主循环
def main():
board = [[black for x in range(window_width // block_size)] for y in range(window_height // block_size)]
block = new_block()
clock = pygame.time.Clock()
fall_time = 0
fall_speed = 0.5
score = 0
game_over = False
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
block['x'] -= 1
if not is_valid_position(board, block):
block['x'] += 1
elif event.key == pygame.K_RIGHT:
block['x'] += 1
if not is_valid_position(board, block):
block['x'] -= 1
elif event.key == pygame.K_UP:
block['shape'] = [list(reversed(x)) for x in zip(*block['shape'])]
if not is_valid_position(board, block):
block['shape'] = [list(reversed(x)) for x in zip(*block['shape'])]
elif event.key == pygame.K_DOWN:
block['y'] += 1
if not is_valid_position(board, block):
block['y'] -= 1
if is_valid_position(board, block):
block['y'] += 1
else:
add_to_board(board, block)
score += remove_complete_rows(board)
block = new_block()
fall_time += clock.get_rawtime()
clock.tick()
if fall_time / 1000 >= fall_speed:
block['y'] += 1
fall_time = 0
window.fill(white)
draw_board(board, block)
pygame.display.set_caption('俄罗斯方块 | 得分: {}'.format(score))
pygame.display.update()
if not is_valid_position(board, block):
game_over = True
pygame.quit()
if __name__ == '__main__':
main()
```
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