写一个python超级玛丽游戏
时间: 2023-07-07 12:39:02 浏览: 105
好的,这是一个比较复杂的项目,需要涉及到很多编程概念和技巧,可能需要花费一些时间。不过我会尽力给出一个简单易懂的实现方案。
首先,我们需要导入一些必要的库和模块:
```python
import pygame
import random
```
然后,我们定义一些常量和变量:
```python
# 窗口大小
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
# 背景颜色
BG_COLOR = (135, 206, 235)
# 地面高度
GROUND_HEIGHT = 100
# 超级玛丽的初始位置
MARIO_START_X = 100
MARIO_START_Y = WINDOW_HEIGHT - GROUND_HEIGHT - 100
# 超级玛丽的大小
MARIO_WIDTH = 60
MARIO_HEIGHT = 95
# 超级玛丽的速度
MARIO_SPEED_X = 5
MARIO_SPEED_Y = 10
# 超级玛丽的跳跃高度和重力加速度
MARIO_JUMP_HEIGHT = 250
MARIO_GRAVITY = 1
# 敌人的大小和速度
ENEMY_WIDTH = 50
ENEMY_HEIGHT = 50
ENEMY_SPEED = 5
# 砖块的大小
BRICK_WIDTH = 50
BRICK_HEIGHT = 50
# 砖块和硬币的数量
NUM_BRICKS = 20
NUM_COINS = 100
# 硬币的大小和速度
COIN_WIDTH = 20
COIN_HEIGHT = 35
COIN_SPEED = 5
# 初始化pygame
pygame.init()
# 创建窗口
window = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
# 设置窗口标题
pygame.display.set_caption('Super Mario')
# 加载图片资源
mario_image = pygame.image.load('mario.png')
enemy_image = pygame.image.load('enemy.png')
brick_image = pygame.image.load('brick.png')
coin_image = pygame.image.load('coin.png')
# 设置字体
font = pygame.font.Font(None, 36)
# 创建超级玛丽
mario_rect = pygame.Rect(MARIO_START_X, MARIO_START_Y, MARIO_WIDTH, MARIO_HEIGHT)
mario_jump = 0
# 创建敌人
enemies = []
for i in range(3):
enemy_rect = pygame.Rect(random.randint(0, WINDOW_WIDTH - ENEMY_WIDTH), WINDOW_HEIGHT - GROUND_HEIGHT - ENEMY_HEIGHT, ENEMY_WIDTH, ENEMY_HEIGHT)
enemy_speed = random.choice([-ENEMY_SPEED, ENEMY_SPEED])
enemies.append((enemy_rect, enemy_speed))
# 创建砖块和硬币
bricks = []
coins = []
for i in range(NUM_BRICKS):
brick_rect = pygame.Rect(random.randint(0, WINDOW_WIDTH - BRICK_WIDTH), random.randint(0, WINDOW_HEIGHT - GROUND_HEIGHT - BRICK_HEIGHT - MARIO_HEIGHT), BRICK_WIDTH, BRICK_HEIGHT)
bricks.append(brick_rect)
for j in range(random.randint(1, 3)):
coin_rect = pygame.Rect(brick_rect.left + random.randint(0, BRICK_WIDTH - COIN_WIDTH), brick_rect.top - COIN_HEIGHT, COIN_WIDTH, COIN_HEIGHT)
coins.append((coin_rect, COIN_SPEED))
```
接下来,我们定义一些函数来处理各种事件和游戏逻辑:
```python
def handle_events():
global mario_jump
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE and mario_jump == 0:
mario_jump = MARIO_JUMP_HEIGHT
def update_mario():
global mario_jump
mario_rect.move_ip(MARIO_SPEED_X, -mario_jump)
if mario_jump > 0:
mario_jump -= MARIO_GRAVITY
if mario_rect.bottom >= WINDOW_HEIGHT - GROUND_HEIGHT:
mario_rect.bottom = WINDOW_HEIGHT - GROUND_HEIGHT
mario_jump = 0
def update_enemies():
for i, (enemy_rect, enemy_speed) in enumerate(enemies):
enemy_rect.move_ip(enemy_speed, 0)
if enemy_rect.left < 0 or enemy_rect.right > WINDOW_WIDTH:
enemies[i] = (enemy_rect, -enemy_speed)
def update_coins():
global score
for i, (coin_rect, coin_speed) in enumerate(coins):
coin_rect.move_ip(0, coin_speed)
if mario_rect.colliderect(coin_rect):
coins.pop(i)
score += 1
elif coin_rect.top > WINDOW_HEIGHT:
coins.pop(i)
def draw_text(text, x, y):
text_surface = font.render(text, True, (255, 255, 255))
window.blit(text_surface, (x, y))
def draw():
window.fill(BG_COLOR)
pygame.draw.rect(window, (139, 69, 19), (0, WINDOW_HEIGHT - GROUND_HEIGHT, WINDOW_WIDTH, GROUND_HEIGHT))
window.blit(mario_image, mario_rect)
for enemy_rect, _ in enemies:
window.blit(enemy_image, enemy_rect)
for brick_rect in bricks:
window.blit(brick_image, brick_rect)
for coin_rect, _ in coins:
window.blit(coin_image, coin_rect)
draw_text('Score: {}'.format(score), 10, 10)
def game_over():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
window.fill(BG_COLOR)
draw_text('Game Over', WINDOW_WIDTH // 2 - 100, WINDOW_HEIGHT // 2 - 50)
draw_text('Score: {}'.format(score), WINDOW_WIDTH // 2 - 50, WINDOW_HEIGHT // 2)
pygame.display.update()
```
最后,我们在游戏循环中不断调用这些函数,来更新游戏状态和显示窗口:
```python
score = 0
while True:
handle_events()
update_mario()
update_enemies()
update_coins()
draw()
for enemy_rect, _ in enemies:
if mario_rect.colliderect(enemy_rect):
game_over()
pygame.display.update()
```
这样,一个简单的超级玛丽游戏就完成了!当然,这只是一个简单的实现,还有很多可以改进的地方。比如增加更多的敌人和障碍物,设计更复杂的关卡和游戏玩法,提高游戏难度等等。
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