用C++为省赛现场设计一个决赛叫号系统。所有参赛队按赛事组织文件中的赛事类别分到9个决赛室,决赛室按顺序叫号,被叫号参赛队进场,比赛结束后,下一参赛队才能进赛场。
时间: 2023-11-23 16:06:18 浏览: 40
好的,这个任务可以分为几个步骤来完成:
1. 设计一个队列,用于存储每个参赛队的编号。
2. 将所有参赛队按照赛事类别分组,分别存储在9个队列中。
3. 根据比赛顺序,依次从9个队列中取出下一个参赛队的编号,并将其放入一个待叫号的队列中。
4. 等待参赛队进场,比赛结束后,从待叫号队列中取出下一个参赛队的编号,进入赛场,同时将其从待叫号队列中删除。
下面是一个简单的示例代码,可以供参考:
```c++
#include <iostream>
#include <vector>
#include <queue>
using namespace std;
// 定义参赛队编号
const int TEAM_NUM = 100;
// 定义赛事类别
enum SportType {
BASKETBALL = 1,
FOOTBALL,
VOLLEYBALL,
BADMINTON,
TABLE_TENNIS,
TENNIS,
SWIMMING,
RUNNING,
SHOT_PUT
};
// 定义参赛队结构体
struct Team {
int id; // 参赛队编号
SportType type; // 赛事类别
};
// 定义比赛顺序
SportType order[] = {BASKETBALL, FOOTBALL, VOLLEYBALL, BADMINTON, TABLE_TENNIS, TENNIS, SWIMMING, RUNNING, SHOT_PUT};
int main() {
// 定义9个队列,分别存储每个赛事类别的参赛队
queue<int> basketball;
queue<int> football;
queue<int> volleyball;
queue<int> badminton;
queue<int> table_tennis;
queue<int> tennis;
queue<int> swimming;
queue<int> running;
queue<int> shot_put;
// 将所有参赛队按照赛事类别存储在相应的队列中
for (int i = 0; i < TEAM_NUM; i++) {
Team team = {i+1, (SportType)((i % 9) + 1)};
switch (team.type) {
case BASKETBALL:
basketball.push(team.id);
break;
case FOOTBALL:
football.push(team.id);
break;
case VOLLEYBALL:
volleyball.push(team.id);
break;
case BADMINTON:
badminton.push(team.id);
break;
case TABLE_TENNIS:
table_tennis.push(team.id);
break;
case TENNIS:
tennis.push(team.id);
break;
case SWIMMING:
swimming.push(team.id);
break;
case RUNNING:
running.push(team.id);
break;
case SHOT_PUT:
shot_put.push(team.id);
break;
}
}
// 定义待叫号队列
queue<int> waiting;
// 根据比赛顺序,依次从9个队列中取出下一个参赛队的编号,并将其放入待叫号队列中
for (int i = 0; i < 9; i++) {
SportType type = order[i];
switch (type) {
case BASKETBALL:
if (!basketball.empty()) {
waiting.push(basketball.front());
basketball.pop();
}
break;
case FOOTBALL:
if (!football.empty()) {
waiting.push(football.front());
football.pop();
}
break;
case VOLLEYBALL:
if (!volleyball.empty()) {
waiting.push(volleyball.front());
volleyball.pop();
}
break;
case BADMINTON:
if (!badminton.empty()) {
waiting.push(badminton.front());
badminton.pop();
}
break;
case TABLE_TENNIS:
if (!table_tennis.empty()) {
waiting.push(table_tennis.front());
table_tennis.pop();
}
break;
case TENNIS:
if (!tennis.empty()) {
waiting.push(tennis.front());
tennis.pop();
}
break;
case SWIMMING:
if (!swimming.empty()) {
waiting.push(swimming.front());
swimming.pop();
}
break;
case RUNNING:
if (!running.empty()) {
waiting.push(running.front());
running.pop();
}
break;
case SHOT_PUT:
if (!shot_put.empty()) {
waiting.push(shot_put.front());
shot_put.pop();
}
break;
}
}
// 等待参赛队进场,比赛结束后,从待叫号队列中取出下一个参赛队的编号
while (!waiting.empty()) {
int team_id = waiting.front();
waiting.pop();
// 参赛队进场,比赛结束后才能进入下一队
// ...
cout << "Team " << team_id << " enters the arena." << endl;
}
return 0;
}
```
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