图片3D化代码设计java
时间: 2023-08-23 22:06:50 浏览: 91
实现图片的三维化可以使用Java中的Java 3D API。以下是一个简单的代码示例:
```java
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.ImageComponent2D;
import javax.media.j3d.Material;
import javax.media.j3d.PhysicalBody;
import javax.media.j3d.PhysicalEnvironment;
import javax.media.j3d.PointLight;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.universe.SimpleUniverse;
public class Image3D extends Applet {
private static final long serialVersionUID = 1L;
public Image3D() {
setLayout(new BorderLayout());
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas = new Canvas3D(config);
add("Center", canvas);
BranchGroup scene = createSceneGraph();
scene.compile();
SimpleUniverse simpleU = new SimpleUniverse(canvas);
simpleU.getViewingPlatform().setNominalViewingTransform();
simpleU.addBranchGraph(scene);
}
private BranchGroup createSceneGraph() {
BranchGroup objRoot = new BranchGroup();
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
BufferedImage image = null;
try {
image = ImageIO.read(new File("image.jpg"));
} catch (Exception e) {
System.out.println(e);
}
if (image != null) {
int x = image.getWidth();
int y = image.getHeight();
Box box = new Box(x / 100f, y / 100f, 0.1f, Box.GENERATE_NORMALS | Box.GENERATE_TEXTURE_COORDS, createAppearance(image));
objTrans.addChild(box);
}
Point3d eye = new Point3d(0.0, 0.0, 7.0);
Point3d center = new Point3d(0.0, 0.0, 0.0);
Vector3f up = new Vector3f(0.0f, 1.0f, 0.0f);
Transform3D viewTransform = new Transform3D();
viewTransform.lookAt(eye, center, up);
viewTransform.invert();
TransformGroup viewTrans = simpleU.getViewingPlatform().getViewPlatformTransform();
viewTrans.setTransform(viewTransform);
Color3f ambientColor = new Color3f(0.5f, 0.5f, 0.5f);
AmbientLight ambientLightNode = new AmbientLight(ambientColor);
ambientLightNode.setInfluencingBounds(new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0));
objRoot.addChild(ambientLightNode);
Color3f lightColor = new Color3f(1.0f, 1.0f, 1.0f);
Vector3f lightDirection = new Vector3f(4.0f, -7.0f, -12.0f);
DirectionalLight light = new DirectionalLight(lightColor, lightDirection);
light.setInfluencingBounds(new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0));
objRoot.addChild(light);
PointLight ptlight = new PointLight(new Color3f(1.0f, 1.0f, 1.0f), new Point3f(0f, 0f, 2f), new Point3f(1f, 0f, 0f));
ptlight.setInfluencingBounds(new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0));
objRoot.addChild(ptlight);
Background bg = new Background(new Color3f(0.9f, 0.9f, 0.9f));
bg.setApplicationBounds(new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0));
objRoot.addChild(bg);
return objRoot;
}
private Appearance createAppearance(BufferedImage image) {
Appearance app = new Appearance();
Material mat = new Material();
mat.setAmbientColor(new Color3f(1.0f, 1.0f, 1.0f));
mat.setDiffuseColor(new Color3f(1.0f, 1.0f, 1.0f));
mat.setSpecularColor(new Color3f(1.0f, 1.0f, 1.0f));
app.setMaterial(mat);
ImageComponent2D img = new ImageComponent2D(ImageComponent2D.FORMAT_RGB, image);
Texture2D tex = new Texture2D(Texture.BASE_LEVEL, Texture.RGB, img.getWidth(), img.getHeight());
tex.setImage(0, img);
app.setTexture(tex);
return app;
}
public static void main(String[] args) {
new MainFrame(new Image3D(), 640, 480);
}
}
```
这个程序通过读取一个名为`image.jpg`的图像文件,并将其转换为Java 3D中的3D对象。在场景中,我们还添加了一些点光源和方向光源以及环境光源。最后,我们使用Java 3D API中提供的Background类来设置背景色。这个例子只是一个基本的开始,你可以根据自己的需求进行修改和扩展。
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