OpenGL加载已有的stl模型 的代码
时间: 2023-12-10 12:40:29 浏览: 172
以下是一个简单的使用OpenGL加载STL模型的示例代码:
``` c++
#include <GL/glut.h>
#include <stdio.h>
typedef struct {
float x, y, z;
} Vertex;
typedef struct {
Vertex normal;
Vertex v1, v2, v3;
} Triangle;
int numTriangles;
Triangle *triangles;
void loadSTLModel(const char *filename)
{
FILE *fp = fopen(filename, "rb");
if (!fp) {
fprintf(stderr, "Failed to open file %s\n", filename);
exit(1);
}
// Read the header
char header[80];
fread(header, 1, 80, fp);
// Read the number of triangles
fread(&numTriangles, sizeof(int), 1, fp);
// Allocate memory for the triangles
triangles = (Triangle *)malloc(numTriangles * sizeof(Triangle));
// Read the triangles
for (int i = 0; i < numTriangles; i++) {
fread(&triangles[i], sizeof(Triangle), 1, fp);
}
fclose(fp);
}
void drawScene()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
// Draw the triangles
glBegin(GL_TRIANGLES);
for (int i = 0; i < numTriangles; i++) {
glNormal3f(triangles[i].normal.x, triangles[i].normal.y, triangles[i].normal.z);
glVertex3f(triangles[i].v1.x, triangles[i].v1.y, triangles[i].v1.z);
glVertex3f(triangles[i].v2.x, triangles[i].v2.y, triangles[i].v2.z);
glVertex3f(triangles[i].v3.x, triangles[i].v3.y, triangles[i].v3.z);
}
glEnd();
glutSwapBuffers();
}
void initRendering()
{
glEnable(GL_DEPTH_TEST);
}
void handleResize(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (double)w / (double)h, 1.0, 200.0);
}
int main(int argc, char *argv[])
{
// Initialize GLUT
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(400, 400);
// Create the window
glutCreateWindow("STL Model Viewer");
// Load the STL model
loadSTLModel("model.stl");
// Set up rendering callbacks
glutDisplayFunc(drawScene);
glutReshapeFunc(handleResize);
// Set up initialization
initRendering();
// Start the main loop
glutMainLoop();
// Clean up
free(triangles);
return 0;
}
```
该程序使用了OpenGL和GLUT库来绘制STL模型。 `loadSTLModel`函数从STL文件中读取三角形数据,并将其存储在`Triangle`结构体数组中。`drawScene`函数将所有三角形绘制出来。`initRendering`函数启用深度测试。`handleResize`函数设置视口和投影矩阵。
要使用此代码,您需要将STL文件的名称作为参数传递给`loadSTLModel`函数,并将其放在与源文件相同的目录中。然后,您可以编译并运行该代码,以在窗口中查看STL模型。
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