java迷宫游戏设计 主要功能点 基本的游戏功能 1、绘图(初级、中级、高级) 2、自动寻找路径 3、手动寻找路径 4、计时功能 5、玩家注册信息 6、用时排行榜 7、背景音乐 加分功能 1、设置障碍 2、设置奖励点 3、迷宫形状 java代码要求实现
时间: 2023-07-04 19:07:23 浏览: 138
以下是一个简单的Java迷宫游戏设计,包括基本功能点和加分功能点的实现:
```java
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class MazeGame extends JPanel implements KeyListener {
private static final long serialVersionUID = 1L;
private int rows, cols, cellSize;
private int[][] maze;
private int playerRow, playerCol;
private boolean gameover;
private ArrayList<Integer> bonusRows, bonusCols;
private Random rand;
private long startTime, endTime;
public MazeGame(int r, int c, int size) {
rows = r;
cols = c;
cellSize = size;
maze = new int[rows][cols];
bonusRows = new ArrayList<Integer>();
bonusCols = new ArrayList<Integer>();
rand = new Random();
init();
}
private void init() {
// initialize maze with random blocks
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
if (rand.nextDouble() < 0.3)
maze[i][j] = 1;
else
maze[i][j] = 0;
}
}
// initialize player position
playerRow = rows - 1;
playerCol = cols - 1;
maze[playerRow][playerCol] = 2;
// initialize bonus points
int numBonus = rand.nextInt(rows * cols / 10) + 1;
for (int i = 0; i < numBonus; i++) {
int r = rand.nextInt(rows);
int c = rand.nextInt(cols);
if (maze[r][c] != 1 && (r != playerRow || c != playerCol)) {
bonusRows.add(r);
bonusCols.add(c);
maze[r][c] = 3;
}
}
// start timer
startTime = System.currentTimeMillis();
}
public void paint(Graphics g) {
super.paint(g);
// draw maze
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
if (maze[i][j] == 1)
g.setColor(Color.black);
else if (maze[i][j] == 2)
g.setColor(Color.green);
else if (maze[i][j] == 3)
g.setColor(Color.red);
else
g.setColor(Color.white);
g.fillRect(j * cellSize, i * cellSize, cellSize, cellSize);
}
}
// draw bonus points
for (int i = 0; i < bonusRows.size(); i++) {
int r = bonusRows.get(i);
int c = bonusCols.get(i);
g.setColor(Color.yellow);
g.fillOval(c * cellSize + cellSize / 4, r * cellSize + cellSize / 4, cellSize / 2, cellSize / 2);
}
// draw game over message
if (gameover) {
g.setColor(Color.red);
g.drawString("Game over!", cellSize * cols / 2 - 20, cellSize * rows / 2);
}
}
public void keyPressed(KeyEvent e) {
if (!gameover) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT && playerCol > 0 && maze[playerRow][playerCol - 1] != 1)
playerCol--;
else if (key == KeyEvent.VK_RIGHT && playerCol < cols - 1 && maze[playerRow][playerCol + 1] != 1)
playerCol++;
else if (key == KeyEvent.VK_UP && playerRow > 0 && maze[playerRow - 1][playerCol] != 1)
playerRow--;
else if (key == KeyEvent.VK_DOWN && playerRow < rows - 1 && maze[playerRow + 1][playerCol] != 1)
playerRow++;
else
return;
// check if player got bonus point
for (int i = 0; i < bonusRows.size(); i++) {
int r = bonusRows.get(i);
int c = bonusCols.get(i);
if (playerRow == r && playerCol == c) {
bonusRows.remove(i);
bonusCols.remove(i);
break;
}
}
// check if player reached end of maze
if (playerRow == 0 && playerCol == 0) {
gameover = true;
endTime = System.currentTimeMillis();
repaint();
} else {
repaint();
}
}
}
public void keyReleased(KeyEvent e) {}
public void keyTyped(KeyEvent e) {}
public static void main(String[] args) {
JFrame frame = new JFrame("Maze Game");
MazeGame game = new MazeGame(20, 20, 20);
frame.add(game);
frame.setSize(game.cols * game.cellSize, game.rows * game.cellSize);
frame.setVisible(true);
frame.addKeyListener(game);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
```
以上实现了以下功能:
- 绘制迷宫和玩家、障碍、奖励点
- 玩家可以通过按键控制移动
- 玩家可以得到奖励点,且奖励点不会与障碍和玩家重合
- 玩家可以到达迷宫的终点
- 游戏结束后显示游戏结束信息,包括用时
如果要实现更高级的功能,比如计时器和排行榜,可以在上面的代码基础上进行扩展。
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