steamvr 3d物体交互代码
时间: 2023-07-03 12:29:22 浏览: 103
以下是一个简单的SteamVR 3D物体交互代码示例,使用了Unity和SteamVR插件:
```csharp
using UnityEngine;
using System.Collections;
using Valve.VR;
public class ObjectInteraction : MonoBehaviour
{
public SteamVR_Input_Sources handType; // 左手或右手
public SteamVR_Action_Boolean grabAction; // 抓取动作
public SteamVR_Action_Boolean throwAction; // 抛出动作
private GameObject collidingObject; // 当前碰撞的物体
private GameObject objectInHand; // 当前手中的物体
// 当物体进入碰撞器时,将其设置为当前碰撞的物体
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Interactable"))
{
collidingObject = other.gameObject;
}
}
// 当物体离开碰撞器时,将当前碰撞的物体设为空
private void OnTriggerExit(Collider other)
{
if (other.gameObject.CompareTag("Interactable"))
{
collidingObject = null;
}
}
private void Update()
{
// 抓取物体
if (grabAction.GetLastStateDown(handType))
{
if (collidingObject)
{
GrabObject();
}
}
// 抛出物体
if (throwAction.GetLastStateDown(handType))
{
if (objectInHand)
{
ReleaseObject();
}
}
}
// 抓取物体
private void GrabObject()
{
objectInHand = collidingObject;
collidingObject = null;
var joint = AddFixedJoint();
joint.connectedBody = objectInHand.GetComponent<Rigidbody>();
}
// 添加FixedJoint组件
private FixedJoint AddFixedJoint()
{
FixedJoint fx = gameObject.AddComponent<FixedJoint>();
fx.breakForce = 20000;
fx.breakTorque = 20000;
return fx;
}
// 释放物体
private void ReleaseObject()
{
if (GetComponent<FixedJoint>())
{
GetComponent<FixedJoint>().connectedBody = null;
Destroy(GetComponent<FixedJoint>());
objectInHand.GetComponent<Rigidbody>().velocity =
SteamVR_Input.GetAction<SteamVR_Action_Vector2>("Squeeze").axis
* SteamVR_Input.GetAction<SteamVR_Action_Boolean>("GrabPinch").stateDown
* SteamVR_Input.GetAction<SteamVR_Action_Boolean>("GrabGrip").stateDown
* 10f;
objectInHand.GetComponent<Rigidbody>().angularVelocity =
SteamVR_Input.GetAction<SteamVR_Action_Vector2>("Touchpad").axis
* SteamVR_Input.GetAction<SteamVR_Action_Boolean>("GrabPinch").stateDown
* SteamVR_Input.GetAction<SteamVR_Action_Boolean>("GrabGrip").stateDown
* 10f;
objectInHand = null;
}
}
}
```
这段代码假设您已经设置好了SteamVR插件和控制器,将此脚本添加到控制器物体上,将“手类型”设置为左手或右手,将“抓取动作”和“抛出动作”设置为您在控制器上使用的实际手势动作。当手部进入物体的触发器时,它将被标记为“当前碰撞的物体”,然后您可以使用“抓取动作”将其抓起,并使用“抛出动作”将其释放。当您释放物体时,它将获得一些速度和角速度,以模拟您实际释放物体时的动作。
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