用python设计小游戏源代码_用Python设计一个经典小游戏

时间: 2024-03-01 16:51:09 浏览: 22
好的,我可以为你提供一个用 Python 设计的经典小游戏的源代码,比如俄罗斯方块。 ```python import pygame import random # 初始化pygame pygame.init() # 设置游戏窗口的大小 screen_width = 800 screen_height = 600 screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption('俄罗斯方块') # 定义颜色 BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255) # 定义方块的大小 block_size = 20 # 定义游戏区域大小 play_width = 10 * block_size play_height = 20 * block_size # 定义游戏区域的位置 play_x = (screen_width - play_width) // 2 play_y = screen_height - play_height - 50 # 定义字体 font = pygame.font.SysFont(None, 30) # 定义方块类 class Block: def __init__(self, x, y, color): self.x = x self.y = y self.color = color # 定义方块形状 block_shapes = [ [[1, 1, 1], [0, 1, 0]], [[0, 2, 2], [2, 2, 0]], [[3, 3, 0], [0, 3, 3]], [[4, 0, 0], [4, 4, 4]], [[0, 0, 5], [5, 5, 5]], [[6, 6, 6, 6]], [[7, 7], [7, 7]] ] # 随机生成方块 def new_block(): shape = random.choice(block_shapes) block = [] for i in range(len(shape)): row = [] for j in range(len(shape[i])): if shape[i][j] != 0: row.append(Block(j, i, shape[i][j])) block.append(row) return block # 初始化游戏 def init_game(): global play_area, current_block, next_block, score play_area = [[0] * 10 for _ in range(20)] current_block = new_block() next_block = new_block() score = 0 # 绘制游戏区域 def draw_play_area(): for i in range(len(play_area)): for j in range(len(play_area[i])): if play_area[i][j] != 0: pygame.draw.rect(screen, colors[play_area[i][j]], (play_x + j * block_size, play_y + i * block_size, block_size, block_size), 0) # 绘制方块 def draw_block(block, x, y): for i in range(len(block)): for j in range(len(block[i])): if block[i][j] != 0: pygame.draw.rect(screen, colors[block[i][j]], (x + j * block_size, y + i * block_size, block_size, block_size), 0) # 绘制下一个方块 def draw_next_block(): pygame.draw.rect(screen, WHITE, (play_x + play_width + 20, play_y, block_size * 4, block_size * 4), 0) draw_block(next_block, play_x + play_width + 30, play_y + 10) # 绘制得分 def draw_score(): score_text = font.render('Score: ' + str(score), True, WHITE) screen.blit(score_text, (play_x + play_width + 20, play_y + 100)) # 判断方块是否可以移动 def can_move(block, x, y): for i in range(len(block)): for j in range(len(block[i])): if block[i][j] != 0: if x + j < 0 or x + j >= 10 or y + i >= 20 or play_area[y + i][x + j] != 0: return False return True # 将方块加入游戏区域 def add_block_to_play_area(block, x, y): for i in range(len(block)): for j in range(len(block[i])): if block[i][j] != 0: play_area[y + i][x + j] = block[i][j] # 判断是否有满行 def check_full_lines(): lines = [] for i in range(len(play_area)): if 0 not in play_area[i]: lines.append(i) return lines # 删除满行 def remove_full_lines(lines): global score for line in lines: play_area.pop(line) play_area.insert(0, [0] * 10) score += 10 * len(lines) # 主循环 def main_loop(): global current_block, next_block, score clock = pygame.time.Clock() fall_time = 0 fall_speed = 0.5 game_over = False while not game_over: for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: if can_move(current_block, current_block_x - 1, current_block_y): current_block_x -= 1 if event.key == pygame.K_RIGHT: if can_move(current_block, current_block_x + 1, current_block_y): current_block_x += 1 if event.key == pygame.K_UP: rotated_block = list(zip(*current_block[::-1])) if can_move(rotated_block, current_block_x, current_block_y): current_block = rotated_block if event.key == pygame.K_DOWN: if can_move(current_block, current_block_x, current_block_y + 1): current_block_y += 1 fall_time += clock.get_rawtime() clock.tick() if fall_time / 1000 >= fall_speed: if can_move(current_block, current_block_x, current_block_y + 1): current_block_y += 1 else: add_block_to_play_area(current_block, current_block_x, current_block_y) lines = check_full_lines() if lines: remove_full_lines(lines) current_block = next_block next_block = new_block() current_block_x = 3 current_block_y = 0 if not can_move(current_block, current_block_x, current_block_y): game_over = True fall_time = 0 screen.fill(BLACK) draw_play_area() draw_block(current_block, play_x + current_block_x * block_size, play_y + current_block_y * block_size) draw_next_block() draw_score() pygame.display.flip() pygame.quit() # 开始游戏 colors = [BLACK, RED, GREEN, BLUE, WHITE] init_game() current_block_x = 3 current_block_y = 0 main_loop() ``` 这是一个简单的俄罗斯方块游戏,可以在 Pygame 中运行。

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