请给一个可以玩超级玛丽的python 代码
时间: 2024-03-02 11:49:05 浏览: 73
好的,以下是一个简单的使用Python实现的超级玛丽游戏代码:
```python
import pygame
# 初始化pygame
pygame.init()
# 设置游戏窗口大小
win = pygame.display.set_mode((500, 480))
# 给游戏窗口设置标题
pygame.display.set_caption("Super Mario")
# 加载玛丽图片
walkRight = [pygame.image.load('R1.png'), pygame.image.load('R2.png'), pygame.image.load('R3.png'), pygame.image.load('R4.png'), pygame.image.load('R5.png'), pygame.image.load('R6.png'), pygame.image.load('R7.png'), pygame.image.load('R8.png'), pygame.image.load('R9.png')]
walkLeft = [pygame.image.load('L1.png'), pygame.image.load('L2.png'), pygame.image.load('L3.png'), pygame.image.load('L4.png'), pygame.image.load('L5.png'), pygame.image.load('L6.png'), pygame.image.load('L7.png'), pygame.image.load('L8.png'), pygame.image.load('L9.png')]
bg = pygame.image.load('bg.jpg')
char = pygame.image.load('standing.png')
# 设置游戏时钟
clock = pygame.time.Clock()
# 定义玛丽的起始位置和速度
x = 50
y = 400
width = 64
height = 64
vel = 5
# 定义玛丽的移动状态
isJump = False
jumpCount = 10
left = False
right = False
walkCount = 0
# 绘制游戏窗口
def redrawGameWindow():
global walkCount
win.blit(bg, (0,0))
if walkCount + 1 >= 27:
walkCount = 0
if left:
win.blit(walkLeft[walkCount//3], (x,y))
walkCount += 1
elif right:
win.blit(walkRight[walkCount//3], (x,y))
walkCount += 1
else:
win.blit(char, (x,y))
pygame.display.update()
# 游戏循环
run = True
while run:
clock.tick(27)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > vel:
x -= vel
left = True
right = False
elif keys[pygame.K_RIGHT] and x < 500 - width - vel:
x += vel
left = False
right = True
else:
left = False
right = False
walkCount = 0
if not (isJump):
if keys[pygame.K_SPACE]:
isJump = True
left = False
right = False
walkCount = 0
else:
if jumpCount >= -10:
neg = 1
if jumpCount < 0:
neg = -1
y -= (jumpCount ** 2) * 0.5 * neg
jumpCount -= 1
else:
isJump = False
jumpCount = 10
redrawGameWindow()
# 退出pygame
pygame.quit()
```
请注意,这只是一个简单的示例代码,可能还有很多可以改进的地方。同时,在运行此代码之前,您需要准备好超级玛丽的素材图片,并将其放置在与代码文件相同的目录下。
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