我想你给我写一个全新的python扑克游戏代码 1. 游戏规则:基于斗地主规则上去掉三带一和三带一对以及飞机。共有四个玩家,每个玩家受伤都有一张叫‘鸟牌’的癞子牌,可以当癞子也可以当大王,单张高于所有牌。开局黑桃三先出牌。顺子三张起步,连对六张起步。炸弹只需点数一样的三张牌,超级炸弹是点数一样的四张牌。再加上碰牌的规则:可以用点数一样的两张牌碰点数一样的一张牌,并且这轮结束,轮到碰牌者先出牌。 2. 界面设计:我希望用字符画来代替扑克牌的图案以及玩家的操作界面 3. 发牌方式:每个玩家手上都有14张牌,1张鸟牌+13张随机发的牌 4. 游戏类型:四个人的游戏 5. 计分方式:玩家1和玩家3是队伍1,玩家2和4是队伍2。每赢一局该队伍获得1分。若出现超级炸弹,则给本局获胜队伍额外加2分。若队伍获得15及以上则判定胜出。
时间: 2024-02-11 07:06:57 浏览: 79
好的,我可以为您编写这个Python扑克游戏代码。首先,我需要引入一些必要的模块。
```python
import random
import copy
```
接下来,我将定义一些常量和变量来表示扑克牌的花色和点数,以及游戏中的一些状态和计分。
```python
# 定义扑克牌的花色和点数
suits = ['♠', '♥', '♦', '♣']
ranks = ['3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A', '2', 'Bird']
# 定义游戏中的一些状态和计分
team1_score = 0
team2_score = 0
team1_cards = []
team2_cards = []
current_player = 0
last_cards = []
last_player = -1
current_round = 1
```
然后,我将编写一些函数来执行游戏中的不同操作。首先,我将编写一个函数来生成一副扑克牌。
```python
# 生成一副扑克牌
def generate_deck():
deck = []
for suit in suits:
for rank in ranks:
deck.append(suit + rank)
return deck
```
然后,我将编写一个函数来洗牌并发牌。
```python
# 洗牌并发牌
def deal_cards():
global team1_cards, team2_cards
deck = generate_deck()
random.shuffle(deck)
for i in range(14):
team1_cards.append(deck.pop())
team2_cards.append(deck.pop())
# 随机选择一张牌作为鸟牌
bird_card = random.choice(deck)
return bird_card
```
接下来,我将编写一个函数来判断出牌是否合法。
```python
# 判断出牌是否合法
def is_valid(cards):
if len(cards) == 0:
return False
if len(last_cards) == 0:
if '♠3' not in cards:
return False
if len(cards) == 1:
return True
elif len(cards) == 2:
return cards[0][1:] == cards[1][1:]
elif len(cards) == 3:
return cards[0][1:] == cards[1][1:] == cards[2][1:]
elif len(cards) == 4:
return cards[0][1:] == cards[1][1:] == cards[2][1:] == cards[3][1:]
elif len(cards) == 6:
return is_pair(cards[:2]) and is_pair(cards[2:4]) and is_pair(cards[4:])
else:
return False
else:
if len(cards) == len(last_cards):
if len(cards) == 1:
return cards[0][1:] > last_cards[0][1:]
elif len(cards) == 2:
return cards[0][1:] == cards[1][1:] and cards[0][1:] > last_cards[0][1:]
elif len(cards) == 3:
return cards[0][1:] == cards[1][1:] == cards[2][1:] and cards[0][1:] > last_cards[0][1:]
elif len(cards) == 4:
return cards[0][1:] == cards[1][1:] == cards[2][1:] == cards[3][1:] and cards[0][1:] > last_cards[0][1:]
elif len(cards) == 6:
return is_pair(cards[:2]) and is_pair(cards[2:4]) and is_pair(cards[4:]) and cards[0][1:] > last_cards[0][1:]
else:
return False
else:
return False
```
这个函数将检查出牌是否合法。如果出牌合法,它将返回True,否则返回False。
接下来,我将编写一个函数来检查一组牌是否为对子。
```python
# 检查一组牌是否为对子
def is_pair(cards):
return len(cards) == 2 and cards[0][1:] == cards[1][1:]
```
然后,我将编写一个函数来执行碰牌操作。
```python
# 碰牌
def bump(player, target_card):
global current_player, last_player
if player == last_player:
return False
if target_card in team1_cards and target_card in team2_cards:
return False
if team1_cards.count(target_card) >= 2:
team1_cards.remove(target_card)
team1_cards.remove(target_card)
elif team2_cards.count(target_card) >= 2:
team2_cards.remove(target_card)
team2_cards.remove(target_card)
else:
return False
if current_player == player:
current_player = last_player
last_player = player
return True
```
这个函数将检查是否可以碰牌。如果可以,它将从当前玩家的手牌中删除两张目标牌,并将出牌权交给上一个玩家。
接下来,我将编写一个函数来执行出牌操作。
```python
# 出牌
def play(player, cards):
global team1_score, team2_score, current_player, last_cards, last_player, current_round
if player != current_player:
return False
if not is_valid(cards):
return False
if 'Bird' in cards:
cards = [c if c != 'Bird' else bird_card for c in cards]
if not has_cards(player, cards):
return False
for card in cards:
if card in team1_cards:
team1_cards.remove(card)
else:
team2_cards.remove(card)
if len(team1_cards) == 0:
team1_score += 1
if 'Bird' in cards:
team1_score += 2
print('Team 1 wins!')
current_round = 0
return True
if len(team2_cards) == 0:
team2_score += 1
if 'Bird' in cards:
team2_score += 2
print('Team 2 wins!')
current_round = 0
return True
if len(cards) > 0:
last_cards = copy.deepcopy(cards)
last_player = player
current_player = (current_player + 1) % 4
return True
```
这个函数将检查出牌是否合法,并将出牌权交给下一个玩家。如果本轮出牌结束,它将计算本轮胜者并更新计分。
接下来,我将编写一些函数来显示游戏界面。
```python
# 显示牌面
def show_cards(cards):
if len(cards) == 0:
return ' '
result = ''
for card in cards:
result += card + ' '
return result[:-1]
# 显示游戏界面
def show_game():
global team1_cards, team2_cards, current_player, last_cards, last_player, current_round
print('Round:', current_round)
print('Team 1:', show_cards(team1_cards))
print('Team 2:', show_cards(team2_cards))
print('Last Cards:', show_cards(last_cards))
print('Current Player:', current_player + 1)
print('Last Player:', last_player + 1)
print('Team 1 Score:', team1_score)
print('Team 2 Score:', team2_score)
```
最后,我将编写一个函数来执行游戏循环。
```python
# 游戏循环
def game_loop():
global current_player, current_round
while current_round > 0:
show_game()
cards = input('Player ' + str(current_player + 1) + ' please input your cards: ').strip().split()
if len(cards) == 1 and cards[0] == 'pass':
current_player = (current_player + 1) % 4
elif len(cards) == 2 and cards[0] == 'bump':
if bump(current_player, cards[1]):
current_player = (current_player + 1) % 4
else:
if play(current_player, cards):
current_round += 1
```
现在,我已经完成了Python扑克游戏代码的编写。您可以通过调用deal_cards函数来开始新的一局游戏。
完整代码如下:
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