在Vmware里用Qt实现在Vmware里用Qt实现 视频监控服务器端的代码 基本要求:1.能通过网络控制播放监控视频。 2.服务器端改成多线程,一个线程负责接受指令,主线程负责处理采集、压缩、传输。 3.能够多个客户端同时观看监控视频。相关操作及代码
时间: 2024-02-06 12:12:26 浏览: 96
以下是一个基本的实现思路和代码示例,仅供参考。
1. 服务器端实现:
```cpp
#include <QtNetwork>
#include <QtMultimedia>
class VideoServer : public QObject
{
Q_OBJECT
public:
VideoServer(QObject *parent = nullptr);
public slots:
void acceptConnection();
void readData();
void sendFrame(QTcpSocket *socket, const QVideoFrame &frame);
private:
QCamera *m_camera;
QList<QTcpSocket *> m_clients;
QTcpServer *m_server;
};
VideoServer::VideoServer(QObject *parent)
: QObject(parent)
{
// 初始化摄像头
m_camera = new QCamera(this);
m_camera->setCaptureMode(QCamera::CaptureMode::CaptureVideo);
m_camera->start();
// 初始化TCP服务器
m_server = new QTcpServer(this);
connect(m_server, &QTcpServer::newConnection, this, &VideoServer::acceptConnection);
if (!m_server->listen(QHostAddress::Any, 12345)) {
qWarning() << "Failed to start server:" << m_server->errorString();
return;
}
qInfo() << "Server started:" << m_server->serverAddress() << m_server->serverPort();
}
void VideoServer::acceptConnection()
{
QTcpSocket *socket = m_server->nextPendingConnection();
connect(socket, &QTcpSocket::readyRead, this, &VideoServer::readData);
m_clients.append(socket);
qInfo() << "New client connected:" << socket->peerAddress() << socket->peerPort();
}
void VideoServer::readData()
{
QTcpSocket *socket = qobject_cast<QTcpSocket *>(sender());
if (!socket) {
return;
}
QByteArray data = socket->readAll();
if (data == "play") {
// 发送视频数据到客户端
QVideoFrame frame = m_camera->service()->requestFrame(
/*timeout=*/std::numeric_limits<int>::max());
sendFrame(socket, frame);
} else if (data == "stop") {
// 停止发送视频数据
} else {
// 其他指令
}
}
void VideoServer::sendFrame(QTcpSocket *socket, const QVideoFrame &frame)
{
QByteArray data;
QBuffer buffer(&data);
buffer.open(QIODevice::WriteOnly);
QVideoFrame cloneFrame(frame);
cloneFrame.map(QAbstractVideoBuffer::ReadOnly);
QImage image(cloneFrame.bits(), cloneFrame.width(), cloneFrame.height(),
cloneFrame.bytesPerLine(), QVideoFrame::imageFormatFromPixelFormat(cloneFrame.pixelFormat()));
image.save(&buffer, "JPEG");
buffer.close();
for (QTcpSocket *client : qAsConst(m_clients)) {
if (client == socket) {
continue;
}
client->write(data);
}
}
```
2. 客户端实现:
```cpp
#include <QtNetwork>
#include <QtMultimedia>
class VideoClient : public QObject
{
Q_OBJECT
public:
VideoClient(QObject *parent = nullptr);
public slots:
void connectToServer();
void readData();
private:
QMediaPlayer *m_player;
QTcpSocket *m_socket;
};
VideoClient::VideoClient(QObject *parent)
: QObject(parent)
{
// 初始化播放器
m_player = new QMediaPlayer(this);
// 初始化TCP客户端
m_socket = new QTcpSocket(this);
connect(m_socket, &QTcpSocket::connected, this, &VideoClient::connectToServer);
connect(m_socket, &QTcpSocket::readyRead, this, &VideoClient::readData);
m_socket->connectToHost(QHostAddress("127.0.0.1"), 12345);
}
void VideoClient::connectToServer()
{
m_socket->write("play");
}
void VideoClient::readData()
{
QByteArray data = m_socket->readAll();
QImage image;
image.loadFromData(data);
m_player->setVideoOutput(new QVideoWidget);
m_player->setMedia(QMediaContent(), &data);
m_player->play();
}
```
注意:以上代码仅为示例,实际项目中需要根据具体需求进行修改和优化。同时,网络编程和多线程编程需要注意线程安全和资源管理等问题,需要仔细测试和调试。
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