threeDof示例代码
时间: 2023-07-02 14:23:01 浏览: 31
以下是Unity中实现3DoF控制的示例代码:
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ThreeDofController : MonoBehaviour
{
public float speed = 10.0f;
public float rotationSpeed = 100.0f;
void Update()
{
// 获取头部追踪信息
Vector3 headPosition = InputTracking.GetLocalPosition(VRNode.Head);
Quaternion headRotation = InputTracking.GetLocalRotation(VRNode.Head);
// 将头部追踪信息应用到相机上
transform.position = new Vector3(headPosition.x, headPosition.y, headPosition.z);
transform.rotation = Quaternion.Euler(0, headRotation.eulerAngles.y, 0);
// 移动和旋转相机
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
float rotateHorizontal = Input.GetAxis("Mouse X");
transform.Translate(new Vector3(moveHorizontal, 0.0f, moveVertical) * speed * Time.deltaTime);
transform.Rotate(new Vector3(0.0f, rotateHorizontal, 0.0f) * rotationSpeed * Time.deltaTime);
}
}
```
这段代码将头部追踪信息应用到相机上,然后通过输入控制相机的移动和旋转。注意,这里只使用了头部追踪信息,因此只能实现3DoF控制,无法进行手部或身体的运动。