Use the for statement. Appropriate conditional checks are needed.lst = [1,2,3,4,5,6,7,8,9] def calc_average(lst):

时间: 2024-11-09 20:28:48 浏览: 10
`for` 循环是一种常用的控制结构,在 Python 中用于遍历序列,如列表、元组或字符串等。在这个例子中,我们有一个名为 `calc_average` 的函数,它接受一个列表 `lst` 作为输入,计算其中元素的平均值。使用 `for` 语句,我们可以逐个处理列表中的每个元素: ```python def calc_average(lst): total = 0 # 初始化总和为零 count = 0 # 初始化计数器为零 for num in lst: # 遍历列表中的每一个元素 if isinstance(num, (int, float)): # 检查元素是否为数字类型 total += num # 如果是数字,则加到总和上 count += 1 # 计数器增加 if count > 0: # 判断是否至少有一个有效元素 average = total / count # 计算平均值 return average else: return None # 如果列表全为空,返回None表示无法计算平均值 # 示例用法 numbers = [1, 2, 3, "a", 4, 5] result = calc_average(numbers) print(f"List {numbers}的平均值是: {result}") ```
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Write a piece of pseudo-code that override the onTouchEvent function in a View to perform “rotation” of the View content. You should use the appropriate event actions. No code needed for the object drawing.

Here's an example of pseudo-code that overrides the onTouchEvent function in a View to perform "rotation" of the View content: ``` @Override public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: // Save the starting angle and coordinates of the touch event mStartAngle = getAngle(event.getX(), event.getY()); mStartX = event.getX(); mStartY = event.getY(); return true; case MotionEvent.ACTION_MOVE: // Calculate the current angle of the touch event float currentAngle = getAngle(event.getX(), event.getY()); // Calculate the difference between the starting and current angles float angleDelta = currentAngle - mStartAngle; // Rotate the View by the angle difference rotate(angleDelta); // Save the current angle as the starting angle for the next touch event mStartAngle = currentAngle; // Save the current coordinates as the starting coordinates for the next touch event mStartX = event.getX(); mStartY = event.getY(); return true; default: return super.onTouchEvent(event); } } private float getAngle(float x, float y) { // Calculate the angle between the touch coordinates and the center of the View float dx = x - getWidth() / 2f; float dy = y - getHeight() / 2f; return (float) Math.toDegrees(Math.atan2(dy, dx)); } private void rotate(float angleDelta) { // Rotate the View by the given angle difference // No code needed for the object drawing } ``` Note that this is just a rough example and may need to be adapted to fit your specific use case.

Write a piece of pseudo-code that override the onTouchEvent function in a View to perform “rotation” of the View content. You should use the appropriate event actions. No code needed for the object drawing

Here is an example of how to override the onTouchEvent function in a View to perform rotation of the View content: ``` public class MyView extends View { private float mLastTouchX; private float mLastTouchY; public MyView(Context context) { super(context); } @Override public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mLastTouchX = event.getX(); mLastTouchY = event.getY(); break; case MotionEvent.ACTION_MOVE: float dx = event.getX() - mLastTouchX; float dy = event.getY() - mLastTouchY; float angle = (float) Math.atan2(dy, dx); setRotation(angle * 180 / (float) Math.PI); break; } return true; } } ``` This code creates a custom View called `MyView` and overrides its `onTouchEvent` function. When the user touches down on the view, the code saves the coordinates of the touch. When the user moves their finger across the screen, the code calculates the angle between the initial touch position and the current touch position, and uses that angle to set the rotation of the view. The `setRotation` method is a built-in method of the View class that sets the rotation of the view in degrees. Note that this code assumes that the View already has content to rotate. No code is provided for drawing the object itself.
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3)A digital clock consists of a screen to display the time and a dial for setting in turn the year, month, day, hour and minute. Twisting the dial to the left reduces by one the value being changed but twisting it to the right increases it by one. Pushing the dial alters which value is being adjusted. At first, it is the year but after the dial is pushed once, it is the month, then after the dial is pushed again, it is the day and so on. Imagine the clock is represented by a class with attributes year, month, day etc. The following is what the code for a method rotateDialLeft() might look like. public void rotateDialLeft() { if (mode == YEAR_MODE) { year--; } else if (mode == MONTH_MODE) { month--; } else if (mode == DAY_MODE) { day--; } else if (mode == HOUR_MODE) { hour--; } else if (mode == MINUTE_MODE) { minute--; } } The code for rotateDialRight() is similar. Apply the Open-Closed Principle to explain why the above code is unsatisfactory from the design viewpoint, considering the possibility of future change to the code, giving an example of such a change. 5)Give the code required for the classes introduced in question 3), focusing on the code for a method selectState() which changes the value that is being adjusted from years to months. Make it clear in which classes the code is to be found. Assume the existence of other methods that are needed such as getMonthSetUpState(). 8)Suppose that in a multiplayer role-playing game, a class Client has a dependency to an interface Fighter with public methods attack(), defend() and escape(). The game designer now wishes for Client to use a class Wizard with three different but equivalent public methods castDestructionSpell(), shield() and portal(). Explain how it is possible to do this using an appropriate design pattern.

The Sleeping Teaching Assistant A university computer science department has a teaching assistant (TA) who helps undergraduate students with their programming assignments during regular office hours. The TA’s office is rather small and has room for only one desk with a chair and computer. There are three chairs in the hallway outside the office where students can sit and wait if the TA is currently helping another student. When there are no students who need help during office hours, the TA sits at the desk and takes a nap. If a student arrives during office hours and finds the TA sleeping, the student must awaken the TA to ask for help. If a student arrives and finds the TA currently helping another student, the student sits on one of the chairs in the hallway and waits. If no chairs are available, the student will come back at a later time. Using POSIX threads, mutex locks, and/or semaphores, implement a solution that coordinates the activities of the TA and the students. Details for this assignment are provided below. Using Pthreads, begin by creating N students. Each will run as a separate thread. The TA will run as a separate thread as well. Student threads will alternate between programming for a period of time and seeking help from the TA. If the TA is available, they will obtain help. Otherwise, they will either sit in a chair in the hallway or, if no chairs are available, will resume programming and will seek help at a later time. If a student arrives and notices that the TA is sleeping, the student must notify the TA using a semaphore. When the TA finishes helping a student, the TA must check to see if there are students waiting for help in the hallway. If so, the TA must help each of these students in turn. If no students are present, the TA may return to napping. Perhaps the best option for simulating students programming—as well as the TA providing help to a student—is to have the appropriate threads sleep for a random period of time using the sleep() API:

Use c # to complete the following code,Creating a Car class A class is a self-contained piece of software that is able to function on it own. We will model a car in software. Car Class Properties Year : int «private set» Manufacturer : string «private set» Model : string «private set» IsDrivable : bool «private set» Price : double «private set» Methods«constructor» Car(year : int, manufacturer : string, model : string, price : double, isDrivable: bool = true) PrintInfo() : void Description of field members: 1. year: this private member represents the year value of this object 2. manufacturer: this private member represents the manufacturer of this car 3. model: this private member represents the model of this car 4. isDrivable: this private member indicates if this car be driven 5. price: this private member represents the selling price of this car Constructor: 1. public Car(int year, string manufacturer, string model, double price, bool isDrivable = true): this is the constructor of this class. It takes five arguments and assigns them to the appropriate fields. You will assume that all the arguments will be sane (i.e. the values will not break your program). Apology: UML and some newer languages specify the type after the identifier. C# on the other hand requires that you specify the type and then the identifier. To restrict access fields are normally decorated with the private modifier. Programming II Car: fields, constructor, ToString() n.k.p Page 2 of 2 Description of action member: 1. public void PrintInfo(): this method does not take any argument but it will print all information about this object. You get to decide how the output will look like. It is expected that all the values be displayed. In your main method write the code to do the following: 1. Create at least four cars and print them. Remember to call the constructor with 4 or 5 parameters.

Action 4: increasing the number of books of a given user. When the user of the software specifies action 4, your program must ask the user to type the name of a user, and a number of books, and the program then uses that number to increase the number of books lent or borrowed by the user. Then the program goes back to the main menu. For example: Type an action (total:1 add:2 get:3 more:4 less:5 quit:6): 3 Enter the name of the user: Anna Anna borrows -5 book(s). Type an action (total:1 add:2 get:3 more:4 less:5 quit:6): 4 Enter the name of the user: Anna Enter the number of books: 2 Type an action (total:1 add:2 get:3 more:4 less:5 quit:6): 3 Enter the name of the user: Anna Anna borrows -7 book(s). Type an action (total:1 add:2 get:3 more:4 less:5 quit:6): 3 Enter the name of the user: Bob Bob borrows 10 book(s). Type an action (total:1 add:2 get:3 more:4 less:5 quit:6): 4 Enter the name of the user: Bob Enter the number of books: 2 Type an action (total:1 add:2 get:3 more:4 less:5 quit:6): 3 Enter the name of the user: Bob Bob borrows 12 book(s). Type an action (total:1 add:2 get:3 more:4 less:5 quit:6): If the name of the user is wrong, then an UnknownUserException exception will be thrown by the Library object. The code of the main method of your CLI class must catch this exception, print the error message from the exception object, and then it just goes back to printing the menu of actions (by just going back to the beginning of the while loop). For example (where 4, aaaa, and 2 are inputs from the user): Type an action (total:1 add:2 get:3 more:4 less:5 quit:6): 4 Enter the name of the user: aaaa Enter the number of books: 2 User aaaa unknown. Type an action (total:1 add:2 get:3 more:4 less:5 quit:6): Note that, even if a consumer is a borrower, the readPosInt method prevents the typed number of books from being negative. This means a borrower will never throw a NotALenderException. Nevertheless the code of the main method of your CLI class must handle this exception by printing the error message "BUG! This must never happen!" and immediately terminating the program using System.exit(1). For example (where 3, Bob, 4, Bob, and -15 are inputs from the user): Type an action (total:1 add:2 get:3 more:4 less:5 quit:6): 3 Enter the name of the user: Bob Bob borrows 12 book(s). Type an action (total:1 add:2 get:3 more:4 less:5 quit:6): 4 Enter the name of the user: Bob Enter the number of books: -15 Positive integers only! Enter the number of books:

function [Bisp, freq] = sBistemp(x, y, z, minfreq, maxfreq, samplingrate, freqsamplingrate, T) % Bistemp calculates the bicoherence between three signals x, y, and z % within a given time window T, using the S_transform. % The bicoherence is calculated for frequencies between minfreq and maxfreq, % with a sampling rate of freqsamplingrate. % The sampling rate of the signals is given by samplingrate. % The output Bisp is the bicoherence matrix and freq is the frequency vector. tmin = T(1); tmax = T(end); % Calculate the S_transform for x and y [stx,t,freq] = st(x, minfreq, maxfreq, samplingrate, freqsamplingrate); if isequal(x, y) % if x and y are the same signal, reuse the stx matrix sty = stx; else % otherwise, calculate the S_transform for y [sty,~,~] = st(y, minfreq, maxfreq, samplingrate, freqsamplingrate); end % Calculate the S_transform for z [stz,~,~] = st(z, minfreq, maxfreq, samplingrate, freqsamplingrate); % Find the indices of the time window in the S_transform matrices i1 = max(floor(tmin*freqsamplingrate), 1); i2 = min(floor(tmax*freqsamplingrate), length(freq)); % Cut the S_transform matrices to the appropriate time window stx = stx(:, i1:i2); sty = sty(:, i1:i2); stz = stz(:, i1:i2); nf = length(freq); Bisp = zeros(nf, nf); for i = 1:nf f1 = freq(i); start = 1; if isequal(x, y) start = i; end for j = start:nf f2 = freq(j); f3 = f1 + f2; idx3 = find(freq >= f3, 1); if (idx3 <= nf)&(freq(idx3) > freq(max(i,j))) Bisp(i, j) = mean(stx(i,:) .* sty(j,:) .* conj(stz(idx3,:))); end end end end指出这个脚本的不足

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