D2D如何加载PNG图片
时间: 2024-11-25 08:32:42 浏览: 8
D2D分割图片.rar
在Direct2D (D2D) 中加载PNG图片通常需要借助Windows Imaging Component (WIC),因为D2D本身并不直接支持所有格式的图片。以下是一般的步骤[^1]:
1. **创建WIC Bitmap Factory**:
```cpp
ComPtr<IFactory> wicFactory;
ThrowIfFailed(CreateWICComponentFactory(__uuidof(CComPtr<IFactory>), &wicFactory));
```
2. **加载PNG文件**:
```cpp
ComPtr<IWICStreamSource> streamSource;
ThrowIfFailed(wicFactory->CreateStreamFromFile(L"image.png", IID_PPV_ARGS(&streamSource)));
ComPtr<IWICImagingFactory> imagingFactory;
ThrowIfFailed(CreateWICComponentFactory(__uuidof(IWICImagingFactory), &imagingFactory));
ComPtr<IWICBitmapDecoder> decoder;
ThrowIfFailed(imagingFactory->CreateDecoderFromStream(streamSource, nullptr, WICDecodeMetadataCacheOnLoad, &decoder));
```
3. **解码并获取位图**:
```cpp
ComPtr<IWICBitmapFrameDecode> frame;
ThrowIfFailed(decoder->GetFrame(0, &frame));
ComPtr<ID2D1Bitmap1> d2dBitmap;
D2D1创建位图参数 bitmapOptions;
bitmapOptions.pixelFormat = D2D1_PIXEL_FORMAT_B8G8R8A8_UNORM;
ThrowIfFailed(frame->CopyIntoBitmap(d2dContext.Get(), &bitmapOptions, &d2dBitmap));
```
4. **使用ID2D1Bitmap对象**:
现在你可以将`d2dBitmap`传递给D2D绘图上下文,进行后续的渲染或操作。
注意,上述代码示例并未完全涵盖错误处理,实际开发中应加入适当的异常处理。此外,你需要确保已包含所需的WIC和D2D库。
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