帮我修改这段代码:Test.html : <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Document</title> </head> <body> <canvas id="sceneCanvas"><canvas> <script src="./Test.js"></script> <h1>11111</h1> </body> </html> Test.js: import Scene from "./Scene.js" const canvasEL = document.getElementByIdL('sceneCanvas') new Scene(canvasEL) Scene.js :import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader" import Modal from './Modal.obj' export default class Scene { canvas scene camera renderer constructor(el) { this.canvas = el this.init() } init () { this.setScene() this.setCamera() this.setRenderer() this.animate() this.setModel() this.setLight() } setScene () { this.scene = new THREE.Scene() this.scene.background = new THREE.Color(0x00121) } setCamera () { this.camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 1000 ) this.camera.position.z = 8 this.scene.add(this.camera) } setRenderer () { this.renderer = new THREE.WebGL1Renderer({ canvas: this.canvas }) this.renderer.setSize(window.innerWidth, window.innerHeight) } animate = () => { this.renderer.render(this.scene, this.camera) window.requestAnimationFrame(this.animate) } setModel () { const objloader = new OBJLoader() objloader.load(Modal, (obj) => { const scale = .01 obj.scale.set(scale, scale, scale) this.scene.add(obj) }) } setLight () { const spotLight = new THREE.SpotLight() spotLight.position.set(-10, 10, 10) this.scene.add(spotLight) } } 这三个文件为同级文件夹
时间: 2024-04-10 12:34:07 浏览: 126
请高手帮忙修改js代码
修改的代码如下所示:
Test.html:
```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<canvas id="sceneCanvas"></canvas>
<h1>11111</h1>
<script src="./Test.js"></script>
</body>
</html>
```
Test.js:
```javascript
import Scene from "./Scene.js";
const canvasEl = document.getElementById('sceneCanvas');
new Scene(canvasEl);
```
Scene.js:
```javascript
import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader";
import Modal from './Modal.obj';
export default class Scene {
constructor(el) {
this.canvas = el;
this.init();
}
init() {
this.setScene();
this.setCamera();
this.setRenderer();
this.animate();
this.setModel();
this.setLight();
}
setScene() {
this.scene = new THREE.Scene();
this.scene.background = new THREE.Color(0x00121);
}
setCamera() {
this.camera = new THREE.PerspectiveCamera(
50,
window.innerWidth / window.innerHeight,
0.1,
1000
);
this.camera.position.z = 8;
this.scene.add(this.camera);
}
setRenderer() {
this.renderer = new THREE.WebGL1Renderer({
canvas: this.canvas,
});
this.renderer.setSize(window.innerWidth, window.innerHeight);
}
animate = () => {
this.renderer.render(this.scene, this.camera);
window.requestAnimationFrame(this.animate);
};
setModel() {
const objloader = new OBJLoader();
objloader.load(Modal, (obj) => {
const scale = 0.01;
obj.scale.set(scale, scale, scale);
this.scene.add(obj);
});
}
setLight() {
const spotLight = new THREE.SpotLight();
spotLight.position.set(-10, 10, 10);
this.scene.add(spotLight);
}
}
```
请注意,代码中有一处拼写错误,`document.getElementByIdL` 应该是 `document.getElementById`。另外,确保在项目目录中正确导入 Three.js 库和其他依赖项。
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