three.js实现贴图的倒影效果
时间: 2023-11-06 14:04:33 浏览: 174
Three.js实现3D机房效果
使用three.js实现贴图的倒影效果可以通过以下步骤实现:
1. 创建一个场景和相机
```
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
```
2. 创建一个平面几何体,并设置其位置和旋转,同时为其添加一个材质(使用图片贴图)和一个网格
```
const geometry = new THREE.PlaneGeometry(2, 2);
const texture = new THREE.TextureLoader().load('path/to/texture.jpg');
const material = new THREE.MeshBasicMaterial({map: texture});
const plane = new THREE.Mesh(geometry, material);
plane.position.y = -1;
plane.rotation.x = -Math.PI / 2;
scene.add(plane);
```
3. 创建一个渲染器,并将其添加到DOM元素中
```
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
```
4. 创建一个渲染目标,并将其设置为平面几何体的材质的map属性
```
const renderTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
material.map = renderTarget.texture;
```
5. 创建一个镜像相机,并将其放置在平面几何体的下方
```
const mirrorCamera = new THREE.CubeCamera(0.1, 10, 256);
mirrorCamera.position.set(0, -1, 0);
scene.add(mirrorCamera);
```
6. 将场景中的物体渲染到渲染目标中,并将镜像相机的renderTarget设置为渲染目标
```
mirrorCamera.update(renderer, scene);
```
7. 将渲染目标渲染到屏幕上
```
renderer.render(scene, camera);
```
完整代码如下:
```
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
const geometry = new THREE.PlaneGeometry(2, 2);
const texture = new THREE.TextureLoader().load('path/to/texture.jpg');
const material = new THREE.MeshBasicMaterial({map: texture});
const plane = new THREE.Mesh(geometry, material);
plane.position.y = -1;
plane.rotation.x = -Math.PI / 2;
scene.add(plane);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const renderTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
material.map = renderTarget.texture;
const mirrorCamera = new THREE.CubeCamera(0.1, 10, 256);
mirrorCamera.position.set(0, -1, 0);
scene.add(mirrorCamera);
mirrorCamera.update(renderer, scene);
renderer.render(scene, camera);
```
阅读全文