linux下qt五子棋
时间: 2023-08-31 16:05:13 浏览: 82
在Linux下使用Qt编写五子棋游戏的步骤如下:
1. 安装Qt Creator和Qt库。
2. 创建一个新的Qt项目,选择Qt Widgets Application。
3. 在项目中添加五子棋游戏所需的所有文件,包括源代码、图像和资源文件等。
4. 在Qt Creator中设计游戏界面,包括棋盘和棋子的显示、游戏状态的提示等。
5. 实现游戏逻辑,包括落子、判断胜负、悔棋等。
6. 编译并运行程序,进行测试和调试。
以下是一个简单的五子棋游戏的示例代码:
```cpp
#include <QtWidgets>
class ChessBoard : public QWidget
{
public:
ChessBoard(QWidget *parent = nullptr);
protected:
void paintEvent(QPaintEvent *event) override;
void mousePressEvent(QMouseEvent *event) override;
private:
enum { None, Black, White };
int board[15][15];
int turn;
QPoint getChessPoint(QPoint point);
bool isWin(int row, int col);
QPixmap blackChessPixmap;
QPixmap whiteChessPixmap;
};
ChessBoard::ChessBoard(QWidget *parent)
: QWidget(parent), turn(Black)
{
setFixedSize(600, 600);
blackChessPixmap = QPixmap(":/images/black.png");
whiteChessPixmap = QPixmap(":/images/white.png");
memset(board, None, sizeof(board));
}
void ChessBoard::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, true);
QPen pen(Qt::black, 2, Qt::SolidLine);
painter.setPen(pen);
int boardWidth = width() - 40;
int boardHeight = height() - 40;
int gridSize = boardWidth / 14;
for (int i = 0; i < 15; i++) {
int xPos = 20 + i * gridSize;
int yPos = 20 + i * gridSize;
painter.drawLine(20, yPos, boardWidth + 20, yPos);
painter.drawLine(xPos, 20, xPos, boardHeight + 20);
}
for (int i = 0; i < 15; i++) {
for (int j = 0; j < 15; j++) {
if (board[i][j] == Black) {
QPoint point(20 + i * gridSize - gridSize / 2, 20 + j * gridSize - gridSize / 2);
painter.drawPixmap(point, blackChessPixmap);
} else if (board[i][j] == White) {
QPoint point(20 + i * gridSize - gridSize / 2, 20 + j * gridSize - gridSize / 2);
painter.drawPixmap(point, whiteChessPixmap);
}
}
}
}
void ChessBoard::mousePressEvent(QMouseEvent *event)
{
if (event->button() != Qt::LeftButton) {
return;
}
QPoint point = getChessPoint(event->pos());
if (point.x() < 0 || point.x() > 14 || point.y() < 0 || point.y() > 14) {
return;
}
if (board[point.x()][point.y()] == None) {
board[point.x()][point.y()] = turn;
turn = (turn == Black ? White : Black);
update();
if (isWin(point.x(), point.y())) {
QString message = (board[point.x()][point.y()] == Black ? "Black" : "White") + QString(" wins!");
QMessageBox::information(this, "Game Over", message);
memset(board, None, sizeof(board));
turn = Black;
update();
}
}
}
QPoint ChessBoard::getChessPoint(QPoint point)
{
int gridSize = (width() - 40) / 14;
int x = point.x() - 20;
int y = point.y() - 20;
int row = x / gridSize;
int col = y / gridSize;
if (x % gridSize > gridSize / 2) {
row++;
}
if (y % gridSize > gridSize / 2) {
col++;
}
return QPoint(row, col);
}
bool ChessBoard::isWin(int row, int col)
{
int count = 0;
for (int i = row - 4; i <= row; i++) {
if (i < 0 || i + 4 > 14) {
continue;
}
count = 0;
for (int j = i; j < i + 5; j++) {
if (board[j][col] == turn) {
count++;
}
}
if (count == 5) {
return true;
}
}
for (int i = col - 4; i <= col; i++) {
if (i < 0 || i + 4 > 14) {
continue;
}
count = 0;
for (int j = i; j < i + 5; j++) {
if (board[row][j] == turn) {
count++;
}
}
if (count == 5) {
return true;
}
}
for (int i = row - 4, j = col - 4; i <= row && j <= col; i++, j++) {
if (i < 0 || j < 0 || i + 4 > 14 || j + 4 > 14) {
continue;
}
count = 0;
for (int k = 0; k < 5; k++) {
if (board[i + k][j + k] == turn) {
count++;
}
}
if (count == 5) {
return true;
}
}
for (int i = row - 4, j = col + 4; i <= row && j >= col; i++, j--) {
if (i < 0 || j > 14 || i + 4 > 14 || j - 4 < 0) {
continue;
}
count = 0;
for (int k = 0; k < 5; k++) {
if (board[i + k][j - k] == turn) {
count++;
}
}
if (count == 5) {
return true;
}
}
return false;
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
ChessBoard board;
board.show();
return app.exec();
}
```
在代码中,我们继承了QWidget类,实现了五子棋游戏的棋盘和棋子的显示,以及游戏逻辑的实现。在paintEvent()函数中,我们使用QPainter类来绘制棋盘和棋子的显示。在mousePressEvent()函数中,我们实现了落子功能,并且在判断胜负后弹出提示框。在isWin()函数中,我们使用了一个简单的算法来判断是否胜利。最后,在main()函数中,我们创建了一个ChessBoard对象,并显示出来,启动了游戏。
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