public class iTween : MonoBehaviour{ #region Variables //repository of all living iTweens: public static List<Hashtable> tweens = new List<Hashtable>(); //camera fade object: // private static GameObject cameraFade; //status members (made public for visual troubleshooting in the inspector): public string id, type, method; public iTween.EaseType easeType; public float time, delay; public LoopType loopType; public bool isRunning,isPaused; /* GFX47 MOD START */ public string _name; /* GFX47 MOD END */ //private members: private float runningTime, percentage; private float delayStarted; //probably not neccesary that this be protected but it shuts Unity's compiler up about this being "never used" private bool kinematic, isLocal, loop, reverse, wasPaused, physics; private Hashtable tweenArguments; private Space space; private delegate float EasingFunction(float start, float end, float Value); private delegate void ApplyTween(); private EasingFunction ease; private ApplyTween apply; private AudioSource audioSource; private Vector3[] vector3s; private Vector2[] vector2s; private Color[,] colors; private float[] floats; private Rect[] rects; private CRSpline path; private Vector3 preUpdate; private Vector3 postUpdate; private NamedValueColor namedcolorvalue; private float lastRealTime; // Added by PressPlay private bool useRealTime; // Added by PressPlay private Transform thisTransform;
时间: 2024-03-30 20:37:50 浏览: 162
这段代码是用C#编写的 iTween 类。iTween 是一款 Unity3D 的插件,用于实现对象的动画效果,比如缓动、路径动画、闪烁等等。
代码中分别定义了一些变量,包括 tweens、id、type、method、easeType、time、delay、loopType、isRunning、isPaused 等等。其中 tweens 是一个列表,存储了所有的 iTween 对象。
代码中还定义了一些委托类型,比如 EasingFunction 和 ApplyTween,用于定义缓动函数和动画效果的应用方式。
除此之外,代码中还定义了一些私有变量和方法,比如 vector3s、vector2s、colors、floats、rects 等等,用于存储和计算动画效果的参数。
总的来说,这段代码是 iTween 插件的核心代码,用于实现对象的动画效果,并提供了丰富的参数和选项,可以灵活地实现各种不同的动画效果。
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public GameObject PlayUI; public GameObject ResumeUI; public GameObject RestartUI; public GameObject PauseUI; public Canvas canvas; public static UIController instance; public void HidePlayUI() { iTween.MoveTo(PlayUI, canvas.transform.position+ new Vector3(-(Screen.width / 2 + 400), 0, 0), 1.0f); } public void ShowPlayUI() { iTween.MoveTo(PlayUI, canvas.transform.position, 1.0f); } public void HidePauseUI() { iTween.MoveTo(PauseUI, canvas.transform.position + new Vector3(-(Screen.width / 2 + 400), -Screen.height / 2, 0), 1.0f); } public void ShowPauseUI() { iTween.MoveTo(PauseUI, canvas.transform.position + new Vector3(-Screen.width / 2, -Screen.height / 2, 0), 1.0f); } public void HideResumeUI() { iTween.MoveTo(ResumeUI, canvas.transform.position + new Vector3(-(Screen.width / 2 + 400), 0, 0), 1.0f); } public void ShowResumeUI() { iTween.MoveTo(ResumeUI, canvas.transform.position, 1.0f); } public void HideRestartUI() { iTween.MoveTo(RestartUI, canvas.transform.position + new Vector3(-(Screen.width / 2 + 400), 0, 0), 1.0f); } public void ShowRestartUI() { iTween.MoveTo(RestartUI, canvas.transform.position, 1.0f); } public void PlayHandler() { HidePlayUI(); ShowPauseUI(); AudioManager.instance.PlayButtonAudio(); GameController.instance.Play(); }
这段代码是一个Unity游戏中的UI控制器,主要负责控制不同UI元素的显示和隐藏,以及处理用户的输入事件。其中,PlayUI、ResumeUI、RestartUI、PauseUI是四个不同的UI元素,用于控制游戏的开始、暂停、继续和重新开始。Canvas是Unity引擎中的UI画布,用于渲染UI元素。UIController类继承自MonoBehaviour类,可以将其挂载到游戏对象上,实现UI控制的功能。
HidePlayUI、ShowPlayUI、HideResumeUI、ShowResumeUI、HideRestartUI和ShowRestartUI是六个函数,用于控制不同UI元素的显示和隐藏,这里使用了iTween插件来实现平滑的UI动画效果。PlayHandler是一个处理用户点击开始游戏按钮事件的函数,它首先隐藏PlayUI,显示PauseUI,然后播放按钮音效,最后调用GameController的Play函数开始游戏。
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